Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Chapter-aligned list of substories, trophies, and choices to pick up while progressing.
CH 2L'Amant Casino
MISSABLE
'I'll Make it Double' — double the casino chips
First story visit to the casino in Ch.2
L'Amant hands you 300 chips during the story. Hit the casino games then and there to push past 600 before the scene advances. Make a manual save on entry so you can retry.
CH 5Flashback — Terasawa's room
MISSABLE
'Way Too Thorough!' — flashback investigation
Ch.5 flashback sequence
In the first-person search, examine the nurse's face, chest, and rear — all three spots in one go. The flashback ends without flagging if you skip any of them.
CH 7Limelight hostess infiltration
MISSABLE
'The Art of Conversation' — perfect hostess chat
Ch.7 disguise sequence
Playing the female disguise, work the hostess-chat minigame without a single wrong choice. The trophy locks the moment Ch.7 moves on.
CH 8Gambling Hall infiltration
MISSABLE
'Professional Password Presenter' — nail the password first try
Ch.8 hall entrance check
At the hidden gambling hall entrance, get the password right on your very first attempt. Save right before the door and retry as needed.
CH 12Saving Sugiura
MISSABLE
'Hung Jury' — finish with under 10 seconds
Ch.12 abandoned building
When you reach the room where Sugiura's held, a three-minute timer starts. Stall until the clock drops below 10 seconds, then drop the two thugs. Past the chapter, gone.
CH 13Finale — courtroom
MISSABLE
'The Final Nail' — flawless evidence presentation
Finale court sequence
Hand the judge the right evidence on the first try at every prompt. One slip-up locks the trophy — save before the sequence opens.
MISSABLE
'Oh Look, a Cat!' — all 14 stray cats
Every Active Search across the story
When you hear a faint meow during a first-person Active Search, pan to spot the cat. Each one is fixed to a chapter scene and one-shot — miss any in a run and you'll need a fresh playthrough.
Substories
50 entries
50 detective Side Cases for Yagami Takayuki. The bulletin board at the Yagami Detective Agency unlocks in Chapter 2; later bar-tender, law-office, and street requests stack on top. Clearing 49 cases plus reaching Street Reputation Lv.50 opens the finale 'The Final Request' (Shin Amon fight). Several cases gate on friend events (Kaito, Hiranuma, etc.).
#01The Perv Trinity: Professor Panty
▼
Yagami Detective Agency — bulletin board
Trigger: Accept from the bulletin board after Chapter 2 unlocks side cases. Requires at least one girlfriend event in progress.
Track down 'Professor Panty', a serial underwear thief targeting female students. Stake out the campus, tail the suspect with Yagami's detective tools, then snap the decisive photo. Clearing this opens Part 2 ('Butt Meister').
Choices
Q. 'Who's the suspect?'A. The lecturer-looking man with glassesWrong pick fails the tail — restart the sequence.
Reward¥30,000 + 80 SP
#02The Perv Trinity: Butt Meister
▼
Detective Agency bulletin board
Trigger: Clear Case 1, reach Street Reputation Lv.5.
Tail a butt-obsessed pervert through Kamurocho. Keep distance during the stalk and time the photo right or you'll be made and restart.
Choices
Q. 'Where to start the tail?'A. The café on Taihei Blvd.
Reward¥40,000 + 100 SP
#03The Perv Trinity: Peeping Judge
▼
Detective Agency bulletin board
Trigger: Clear Cases 2 and 19, reach Lv.15 reputation.
Final pervert case. Night stake-outs and tails, then a deduction prompt with three suspects — pick the real Peeping Judge.
Choices
Q. 'Who's the real culprit?'A. The middle-aged man in a suit
Trigger: Accept right after the bulletin board unlocks in Chapter 2.
Track down a missing sukajan jacket. Gather clues at Wild Jackson, the kids' park, the batting cage, and Champion St. Buying two bentos + winter clothing (¥6,150 total) for a homeless informant unlocks the next lead — skippable if you've finished Goro Moroboshi's friend event.
Reward¥50,000 + 100 SP
#05The Mystery Writer's Challenge
▼
Detective Agency bulletin board
Trigger: Chapter 2+, Street Reputation Lv.10.
A famous mystery author drops coded clues across Kamurocho. Decode the bulletin-board photo, travel to each spot, and finish a deduction prompt about the writer's true motive.
Choices
Q. 'What is the writer really testing?'A. The detective's powers of observation
Reward¥60,000 + 120 SP
#06The Mystery Writer's Challenge II
▼
Detective Agency bulletin board
Trigger: Clear Case 5, reach Lv.20 reputation, wait in-game.
Trickier ciphers requiring you to cross-reference photos and prose. Kaito tags along for banter cutscenes mid-investigation.
Reward¥80,000 + 150 SP
#07The Mystery Writer's Challenge III
▼
Detective Agency bulletin board
Trigger: Clear Case 6, reach Lv.30 reputation.
Series finale — a city-spanning treasure hunt that ends in a face-to-face deduction battle with the writer.
Reward¥120,000 + 200 SP
#08Find Me
▼
Detective Agency bulletin board
Trigger: Chapter 2+, Lv.25 reputation.
A client asks Yagami to 'find me'. Piece together her identity from family, workplace, and her regular bar to bring her back to herself.
Choices
Q. 'Who are you?'A. You are still yourself
Reward¥50,000 + 100 SP
#09Find Me Again
▼
Detective Agency bulletin board
Trigger: Clear Case 8, reach Lv.35 reputation.
The same client returns with a deeper identity crisis. A final choice locks in her future.
Choices
Q. 'How should I live now?'A. As your true self
Reward¥80,000 + 150 SP
#10Find Me, One More Time
▼
Detective Agency bulletin board
Trigger: Clear Case 9, reach Lv.45 reputation.
The trilogy's closer. Yagami delivers a final detective verdict in a quietly emotional sendoff.
Reward¥100,000 + 200 SP
#11My Adorable Subordinate
▼
Detective Agency bulletin board
Trigger: Chapter 2+, Lv.5 reputation.
A boss asks Yagami to mentor a green hire on the streets — light dialogue-driven case.
Reward¥30,000 + 60 SP
#12The Keihin Gang Strikes Back
▼
Theater Square → Detective Agency
Trigger: Trigger the Theater Square gunfire event, raise danger level, hit Lv.50 reputation.
Keihin Gang remnants ambush Yagami across Kamurocho in a series of boss-tier brawls.
Reward¥200,000 + 300 SP
#13The Final Request
▼
Detective Agency → Asia St.
Trigger: Clear 49 side cases, reach Street Reputation Lv.50.
Showdown with Shin Amon — four phases, seven HP bars. Craft full healing stocks, set EX-action shortcuts, and lean on grapples that ignore guard/dodge.
Reward¥1,000,000 + 300 SP + trophies 'Top of Kamurocho' and 'Side Case Master'
#14The Sun and the Vampire
▼
Bar Tender
Trigger: Talk to the master at Bar Tender from Chapter 3.
Investigate a 'vampire' rumor in Kamurocho. Blood smears and a caped figure lead to the truth — a man with sunlight allergy.
After the Perv Trinity falls, the true 'Pervert King' shows up for a boss-tier tail and deduction.
Reward¥150,000 + 250 SP + 'Pervert King' trophy
#45The Rip-off Bar
▼
Champion St.
Trigger: Chapter 4+, encounter a tout on Champion St.
Get dragged into a rip-off bar, hit with absurd bills, then bring it down with photo evidence.
Reward¥50,000 + 100 SP
#46The Escaped Convict
▼
Kamurocho — outskirts
Trigger: Chapter 8+ street encounter.
An escaped felon hides out in Kamurocho — chase him down for a boss fight.
Reward¥100,000 + 200 SP
#47The Wife's Birthday
▼
Kamurocho — shopping street
Trigger: Chapter 5+ street encounter.
Help a flustered husband pick a birthday gift for his wife — shop-tour case.
Reward¥40,000 + 100 SP
#48Robber Michio Ono
▼
Kamurocho — near a convenience store
Trigger: Chapter 6+ street encounter.
Walk into a convenience-store robbery mid-act — chase and subdue the robber.
Reward¥60,000 + 130 SP
#49Mamoru's Disappearance?
▼
Kamurocho — near the kids' park
Trigger: Chapter 7+ street encounter.
Hunt for a missing kid named Mamoru, piecing together leads across Kamurocho.
Reward¥80,000 + 160 SP
#50Cliff's-Edge Investigation
▼
Kamurocho — outskirts
Trigger: Endgame, approaching Lv.50 reputation.
The last regular side case before 'The Final Request' — an infiltration that gets riskier the closer you get to the truth.
Reward¥150,000 + 280 SP + progress toward unlocking 'The Final Request'
Collectibles
3 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Side Cases (50)
Solve 50 request-based side cases around Kamurocho. 10 unlocks 'On the Case', 30 unlocks 'Local Detective', all 50 unlocks 'Got to the Bottom of It'. None are missable.
50▼
Most cases start at the Genda Law Office, Yagami Detective Agency, or the bar tender — the rest trigger automatically while exploring the city.
'A Final Request' (needs 49 other cases) and 'The Missing Diamond' (Genda's late-game request) only unlock after most others are done.
Click a card to mark it collected. Progress is saved in your browser.
Find all 14 cats that appear during main-story Active Search sequences, in the same playthrough. Cats seen during side cases do NOT count.
14▼
Click a card to mark it collected. Progress is saved in your browser.
Collected
0 / 14
No.01
Chapter 1, 2nd Active Search
No.02
Chapter 1, 3rd Active Search
No.03
Chapter 1, 4th Active Search
No.04
Chapter 1, 1st Drone Search
No.05
Chapter 1, 5th Active Search
No.06
Chapter 1, 6th Active Search
No.07
Chapter 2, 1st Active Search
No.08
Chapter 4, 1st Active Search
No.09
Chapter 5, 1st Active Search
No.10
Chapter 5, 2nd Active Search
No.11
Chapter 7, 1st Active Search
No.12
Chapter 8, 1st Active Search
No.13
Chapter 9, 1st Active Search
No.14
Finale, 1st Active Search
Friends — All 50 ("A Friendly Guy" → "A Guy Everybody Knows")
Meet a trigger condition (repeat interactions, quiz answers, minigame wins, etc.) with NPCs around Kamurocho to befriend them. 10 unlocks 'A Friendly Guy', 30 unlocks 'A Popular Guy', 50 unlocks 'A Guy Everybody Knows'.
50▼
Click a card to mark it collected. Progress is saved in your browser.
Collected
0 / 50
No.01
Makoto Tsukumo
No.02
Morio Onodera
No.03
Takeo Inose
No.04
Yoshida
No.05
Shuichi Hatano
No.06
Ryan Acosta
No.07
Mari
No.08
Kyushu No. 1 Star Owner
No.09
Rie Tomioka
No.10
Yasuhiro Furuya
No.11
Toshikazu Sagara
No.12
Sakura Amamiya
No.13
Bantam Owner
No.14
Fumio Matsuzaki
No.15
Ryo Matsuzaki
No.16
Kim Won-Soon
No.17
Tashiro-kun
No.18
Masakazu Nekomiya
No.19
Takumi Katagiri
No.20
Sebastian Hutton
No.21
Haoyu Xiu
No.22
Voluptuous Woman
No.23
Kenta Uozumi
No.24
Mami Sakuma
No.25
Hiroto Nasugawa
No.26
Keni Tanago
No.27
Hanae Ida
No.28
Alice Ino
No.29
Sota Nonomura
No.30
Kiyoshiro Asamura
No.31
Noboru Hiranuma
No.32
Dwayne Cruise
No.33
Noboru Tateyama
No.34
Kaede Sanada
No.35
Naotaro Terahara
No.36
Goro Moroboshi
No.37
Takemitsu Owner
No.38
Shin Fujimori
No.39
Kazuhisa Norimoto
No.40
Miharu Shima
No.41
Shun Isaka
⚠ Chapter 10+, must have evaded police at least once
No.42
Ebisu Pawn Owner, Fukutsu
No.43
Toshiro Koizuka
No.44
Iyama
No.45
Yosuke Saotome
No.46
Shinzato Madoka
⚠ Requires Yosuke's friendship first (needs the Boozehound perk)
No.47
Kazufumi Kamaguchi
No.48
Hideaki Deguchi
No.49
Kunio Ichinose
No.50
Yurika Tachibana
Detective Takayuki Yagami works a single city — Kamurocho — but its minigame density rivals the mainline Yakuza games: drone racing, a VR board game, mahjong, shogi, casino tables, and Club SEGA arcade cabinets. The Completion checklist (KamuroGO) and the Friend Events are intertwined, so some unlock only via chapter progress or befriending the right NPC. The tougher entries go far smoother with the videos attached.
Racing
Drone Racing (Kamurocho Drone League)
Difficulty
Drone League HQ in the Millennium Tower basement atrium (unlocks Chapter 2)
Yagami builds and tunes a drone to scream through Kamurocho courses. Spans D-League up to the Champion League plus Time Trials; completion demands 1st place across the Champion League and clearing the Time Attacks.
Upgrade parts at the Drone Lab with cash and materials — prioritize the Quickstarter (boost start) plus acceleration and top-speed parts to climb the standings fast.
Learn each course, brake just before corners, and never miss boost gates or item rings — your racing line is your time.
Late leagues effectively require maxed parts — farm materials via side cases and gigs before tackling the Champion League.
The Grand Prix lets you suspend and save between races — if you lose even one course, reload and redo just that course. It's the most reliable way to clear the Champion League.
The top-speed SMZ Mikoshi/Chariot frame has only 50 durability and gets wrecked on narrow, collision-heavy tracks. Swap to the S-ONE Adamant/Kongo frame (200 durability) for the tight Champion League courses.
Don't scavenge material pickups — buy them. Grind cash with Dice & Cube at Paradise VR and bulk-buy materials from Ebisu Pawn, Dragon Palace, and L'Amant to finish the parts collection far faster.
Champion League all courses 1st (Drone Champion trophy)Time Trial Drone Racing 100% guide
Board Game
Paradise VR (VR board game 'Dice & Cube')
Difficulty
Paradise VR (unlocked via the substory 'A VR Pair of Dice')
A sugoroku-style board game in a VR arcade: roll dice, move across spaces resolving each event, and beat your rival to the goal for big payouts. A strong run nets hundreds of thousands to millions of yen, making it a great money source.
Your score is based on leftover dice and items collected on arrival — detour to event spaces for items, but watch you don't run out of dice.
Standard rules let you keep items even if you run out of dice; Challenge rules give you nothing unless you reach the goal — gauge your greed to the ruleset.
You choose your movement direction freely, so route toward bonus spaces or tiles that hamper your rival.
Sports
Yoshida Batting Center
Difficulty
Yoshida Batting Center in the north Hotel District
A classic batting minigame split into Home Run and Challenge courses. Completion requires clearing every stage of both — including the notorious Home Run Hell course.
Move the yellow cursor onto the red ball marker in the 3x3 grid and time your swing — matched position plus timing yields a home run every time.
Each pitch has a different speed — swing almost instantly on fastballs, wait a beat on change-ups.
Buy the Batting Gloves (3,000 yen) and Golden Bat (30,000 yen) to widen the timing window and ease the hard courses.
Sports
Darts
Difficulty
Bantam bar on East Millennium Tower St. and Club SEGA in Theater Square
Darts with 01, Cricket, and Count-Up rules. Fiddly feats like Hat Trick (three bullseyes), Ton 80, and Three in a Bed tie into completion.
Aim with the Left Stick, then release in the dark-pink center band of the power meter for a dead-on throw.
Better darts widen the on-target band and slow the meter, so kit out before chasing feats.
Hat Trick just needs all three darts in the bull (inner or outer); Ton 80 needs three triple-20s in one round.
Table Game
Mahjong (incl. Wareme Mahjong)
Difficulty
Modern Mahjong on Senryo Ave., Lullaby Mahjong east of Tenkaichi St., Tachibana Mahjong (Wareme) on Nakamichi Alley
Japanese mahjong. Play a Full Game (East-South, min. 8 hands) or Half Game (East-only, min. 4 hands); Tachibana Mahjong adds the high-variance Wareme rule. Completion spikes in difficulty if you don't know the rules.
Turning on Kuitan (open tanyao) and Red Dora makes it easier to score off simple or open hands — play for fast, frequent wins.
Buy the Nine Gates Tile cheat item from Onodera's Wares for 10,000 SP to rig the wall and win reliably.
In Wareme the split-tile player's wins and losses double — play safe when you're on the split, and press hard when an opponent is.
Table Game
Shogi (incl. Tsume Shogi puzzles)
Difficulty
Aozora Shogi (Tsume Shogi puzzles unlock after clearing specific events)
Japanese chess: captured pieces can be dropped back onto the board and pieces promote in the far ranks. Alongside live matches, the Tsume Shogi (mate-in-N puzzles) count toward completion.
Once you befriend Onodera (Chapter 5) you can buy 'The Basics of Shogi' cheat for a little SP — it suggests your next best move and makes matches far easier.
Re-dropping captured pieces decides games — drop pieces near the enemy king to force checkmate.
Tsume puzzles have fixed solution lengths — consult a guide when stuck, and memorizing mate patterns makes later puzzles easy.
Buy 'The Basics of Shogi' cheat from Ebisu Pawn rather than Onodera (30,000 SP) — far cheaper, and it's never consumed, so press Triangle every turn for an endless stream of best-move hints.
Gambling
Casino (Blackjack, Poker, Koi-Koi, Oicho-Kabu)
Difficulty
L'Amant Western casino (unlocks Chapter 2) and Dragon Palace (Western + Eastern halls)
A full gambling suite: Blackjack and Poker at L'Amant, Koi-Koi and Oicho-Kabu at Dragon Palace. Buy chips at 100 yen each and build up to the 30,000-chip completion target.
Oicho-Kabu (get close to 9) is the simplest, most efficient way to farm chips — bet big when confident.
In Poker only raise on a strong made hand; in Blackjack follow basic strategy and stand on hard 17+.
Pick up the gambling cheat items beforehand to speed the chip grind to completion.
Blackjack is the fastest chip farm — full-bet and save/load until you win, then double-down whenever your first card is 10+ to net double a round.
Arcade
Fighting Vipers (Club SEGA arcade)
Difficulty
Club SEGA on Nakamichi St.
SEGA's 1995 3D fighter Fighting Vipers, emulated faithfully. Completion just requires beating the first seven characters (up to Raxel) in single-player. Its signature gimmick is breakable armor.
Built on the VF2 engine — Punch, Kick, Grab; Punch+Grab throws. Use the walled-in arenas to pressure opponents.
Heavy hits shatter enemy armor and ramp up damage — break both upper and lower armor to close out rounds.
You only need to reach Raxel, so learn one or two combos and a throw on a single character and rush the CPU down.
The CPU's grab hitbox is brutal — get close and it eats your throw and grabs you first. Back-dash or back-jump into the corner at the start and just spam crouching light punch to keep distance and win at a high rate.
Arcade
Club SEGA Arcade (Space Harrier, Fantasy Zone, VF5 FS, Puyo Puyo, Motor Raid)
Difficulty
Club SEGA on Nakamichi St. and Club SEGA at Theater Square
A spread of SEGA classics across Kamurocho's two Club SEGAs: Fantasy Zone, Puyo Puyo, and VF5 FS on Nakamichi St.; Space Harrier and Motor Raid at Theater Square. Playing each cabinet is a completion item.
Space Harrier and Fantasy Zone are pattern shooters — memorize enemy spawns to progress reliably.
In Puyo Puyo chain by linking four same-color blobs; in Motor Raid hug inside lines on corners and bank your boost.
VF5 FS is a deep fighter, but casual play is enough for completion — just learn one character's bread-and-butter combo.
In Space Harrier the biggest points come from each stage's end boss — just survive and dodge, and clearing the second boss basically locks in the required score.
Misc
Friend Events (Friend System)
Difficulty
Across Kamurocho (begins in Chapter 1 by registering Tsukumo as your first friend)
Yagami's social system of befriending Kamurocho's residents. Filling each friend's meter to 100% raises City Reputation, which gates Side Cases. With so many friends, it's a heavy chunk of completion.
Shopkeeper and staff friends trigger events just by buying from or dining at their store — patronize shops as you pass through.
Buy the Bottomless Stomach skill (5,000 SP) to eat even when full and blitz the meal-based friend events.
Dialogue choices in friend events never penalize the meter, so answer freely; note some friends gate behind story progress or other friends.
If you're farming money, buy the SP 12,000 'slow the dice' skill first — slower dice make it far easier to stop on the number you want (especially the 5 → 6 → 2 sequence).
Stopping the dice on 5 → 6 → 2 triggers the King Kor-nyan (golden cat) bonus — ~400,000 yen in bonus turns, and beating gold-aura enemies in battle re-triggers it, up to ~1.6 million per run. Open by hitting only battle/dice tiles to grow your dice pool, then chase the golden cat.
Payout variance is huge (the same course can give 900k or 2M), so save before entering and reload on a bad run or a missed golden cat — optimized, you can clear 10M+ yen per hour.
Paradise VR 100% trophy guideHow to unlock the Dice & Cube Middle CourseVR sugoroku gameplay (Judge Eyes)
Batting Center HomeRun & Challenge all-courses clear guide
Batting Center all home run courses
Darts tutorial: how to hit the bullseye every time
Stuck on the 'win by Riichi Ippatsu' objective? Declare Riichi with the Nine Gates tile, then deliberately discard a numbered tile — this breaks the pure Nine Gates yakuman so you instead win by Ippatsu, satisfying the requirement.
To sweep multiple mahjong parlors in one sitting, buy two Nine Gates tiles (20,000 SP total) so you have an instant win ready per table without re-grinding SP.
The hint cheat also works inside the Tsume Shogi puzzles — since each puzzle has a fixed solution, just follow the blue-highlighted recommended moves to solve it.
If poker is hard, use the 'Royal Joker Card' cheat with Triangle during the betting phase to force the next turn/river card to favor your hand — don't waste it pre-flop; save it for when you're one card short of a straight or flush.
At the 'Insert Coin' screen, press D-pad Up + Options together to insert the coin and randomize each round's opponent — then farm the easy rounds 1-2 until the characters you need (Bahn, Tokio, Raxel, Sanman, Picky, Grace, Honey) show up.
Club SEGA: Fighting Vipers and other arcade games (2019)Fighting Vipers (Honey) gameplayClub SEGA: Fighting Vipers playthrough
In Motor Raid hold boost constantly except in danger zones and only ease off for sharp curves — the goal is finishing all three races without timing out.
Puyo Puyo is the toughest cabinet (needs a long win streak) — fill the rightmost three columns to the top, then clear from the bottom of the fourth column to build chains.
Club SEGA: Fantasy Zone, Puyo Puyo, VF5 and more (2019)