ERASE YOUR PAST TO PROTECT YOUR FUTURE Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family. Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding.
Gaiden's substories are folded into the Akame Network request system. Once Chapter 2's 'Emergency Request!' unlocks the Network, you can accept the ~22 numbered request missions from the Akame HQ basement or any street terminal — all share the same trigger ('Accept request from the Akame Network'). Each mission grants Akame Points plus a sizeable yen reward, and several gate Coliseum team recruits (Kato, Azuma, Yamanaka, etc.). This list covers the formal request missions only, not the smaller patrol (Akame Junkai) errands.
#01Emergency Request!
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Kamurocho — Cabaret 'Heavenly'
Trigger: Auto-triggered by Akame during Chapter 2 — the mission that unlocks the Akame Network.
Save a hostess hiding in Club Heavenly. Storm the venue, clear the thugs, calm the manager — the Akame Network and its full request board unlock on completion.
Reward¥100,000 + 1,000 Akame Points
#02Surveillance Request
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Kamurocho — Showa St. area
Trigger: Akame HQ — 'Accept request from the Akame Network.'
Tail a target and photograph him with the Spider Camera. He walks café → alley → park — line up a clean zoom shot at the final stop to clear.
Reward¥300,000 + 3,000 Akame Points
#03Photography Assistant Wanted
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Kamurocho — Smile Burger 2F
Trigger: Speak to the client on Smile Burger's 2F (Network request).
Help a photographer accused of stalking by snapping three staged 'innocent' street shots matching the guide frame.
Reward¥300,000 + 3,000 Akame Points
#04Crush the Crimson Peacock Gang
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Kamurocho — Tenkaichi St. and 3 other spots
Trigger: Accept from the Akame Network request board.
Hunt four roaming Crimson Peacock cells around Kamurocho. They are mid-tier street goons — Yakuza style chews through them. The mission ends when the last cell falls.
Reward¥300,000 + 3,000 Akame Points
#05Just a Bit of Heavy Lifting
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Kamurocho — Champion District
Trigger: After Team Battle unlocks, accept from the Network board.
Escort a courier through three checkpoints, clearing each ambush of street toughs that jumps him along the way.
Reward¥500,000 + 8,000 Akame Points
#06Ghost of Soutenbori
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Kamurocho — Abandoned alley
Trigger: After Team Battle unlocks, accept from the Network board.
A drifter from Soutenbori is shaking down locals. Head to the marked alley and beat the boss-tier brawler in a 1v1.
Reward¥500,000 + 8,000 Akame Points
#07I Need Someone to Talk To
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Kamurocho — Tenkaichi café
Trigger: After Team Battle unlocks, accept from the Network board.
A young man wants advice. A choice prompt appears mid-conversation — pick the supportive option to advance.
Choices
Q. 'Will you hear me out?'A. Lend a hand
Reward¥500,000 + 8,000 Akame Points
#08The Golden Warrior
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Kamurocho — Pink St.
Trigger: After Team Battle unlocks, accept from the Network board.
A man in golden armor is harassing pedestrians on Pink St. Engage him directly — his strong guard yields cleanly to Yakuza-style grapples.
Reward¥500,000 + 8,000 Akame Points
#09Recruit Yamanaka the Homeless
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Kamurocho — Riverside park
Trigger: After Team Battle unlocks, accept from the Network board.
To bring Yamanaka into the Coliseum stable, wipe out the gang of toughs hassling him. He joins your team automatically after the fight.
RewardRecruit 'Yamanaka' + 4,000 Akame Points
#10The Strongest Convenience Clerk
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Kamurocho — POPPO convenience store
Trigger: After Team Battle unlocks, accept from the Network board.
A POPPO clerk is hit by two consecutive holdup crews. Win both back-to-back fights and the clerk volunteers for the Coliseum.
RewardNew Coliseum teammate + 4,000 Akame Points
#11Free the Hammer Man
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Kamurocho — Underground parking
Trigger: After Team Battle unlocks, accept from the Network board.
Bust the hulking 'Hammer Man' out of an underground lockup. Beat the two guard squads in order to recruit him to your Coliseum team.
RewardNew Coliseum teammate + 4,000 Akame Points
#12Win the Final Battle vs. the Crimson Peacock
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Kamurocho — Rooftop helipad
Trigger: Accept the follow-up after completing Request #4 (Crimson Peacock).
Square off solo with Guren Akiyoshi, the Crimson Peacock boss. He joins your team after defeat.
Trigger: Reach Coliseum Platinum Rank, then accept the Network request.
The last of the Golden challengers arrives. It is a solo rooftop duel — his counters are brutal, so lean on Essence of Match Actions over long combos.
Reward¥2,000,000 + 30,000 Akame Points
#21Operation: Destroy the Gokuso-gumi
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Kamurocho — Gokuso-gumi HQ
Trigger: After defeating Four Kings member Kiyoshi Ukagami, accept from the Network.
The de-facto endgame request — clear out the remnants. Three sequential interior arenas followed by a boss rush; bring a fully-leveled Coliseum roster.
Reward¥2,000,000 + 30,000 Akame Points
Collectibles
3 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Coin Lockers — 50 Keys & Rewards
50 coin-locker keys (A1-J5) scattered across Sotenbori and The Castle. The 'Locked Up' achievement only needs 30 of the 50 opened.
50▼
Keys sit on the ground in streets/buildings; the actual lockers are opened at each district's coin-locker booth.
Click a card to mark it collected. Progress is saved in your browser.
Collect 15 outfit pieces for 'Fashion Scrub', 30 for 'Fashionista', 50 for 'Trendsetter'. No guide tracks every single piece's fixed source individually — items come from three acquisition paths instead.
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The Boutique in The Castle (accessible from Chapter 2) unlocks a batch of default items the moment you first visit.
Akame's Shop sells items for Network Points; the Boutique sells for yen.
Reaching Gold Rank in the Coliseum unlocks additional purchasable items at the Boutique.
Like a Dragon Gaiden plays out across Sotenbori and 'the Castle,' with the Coliseum, the (live-action) Cabaret Club, and Pocket Circuit anchoring completion. Most minigames open up from Chapter 2 onward, and the Daidoji hideout's SEGA Mark III lets you play retro Master System titles. The tougher ones go much smoother with the videos attached.
Combat
The Coliseum (4 Kings)
Difficulty
The Coliseum at the Castle (opens up fully in Chapter 4)
Joryu (Kiryu) fights through 1-on-1s, team battles, survival, and weapon matches in the arena, using gear and accessories. Clearing Bronze, Silver, and Gold to hit Platinum Rank unlocks the 'Four Kings of the Coliseum' substory.
You can't use healing items inside Coliseum matches — upgrade your Health and Attack abilities before entering.
Use the Agent style's wire/electric devices to lock enemies down, and lean on AoE moves to thin out crowds in team battles.
The Four Kings are item-banned boss fights — go in with the Yakuza style's heavy combos and clean guard/dodge timing.
Team battles and survival are "damage is king" — equip attack-boosting gear over defense and pack your ally slots with attackers, mixing in one or two who have self-heal abilities. Buy top gear from Mizorogi's Shop / the Castle Boutique and raise allies to max Level/Bond (Lv.20, Bond Lv.3).
Swap in resistance gear to match the arena hazard (fire/electric) and fill your Heat gauge before the match starts (no items mid-match). The fastest crowd-clear is Agent style's Extreme Heat Mode light attacks (they launch enemies) plus the Serpent/wire gadget; for weapon matches, spam heavy attacks with the infinite-durability weapon to stun-lock the opponent.
Coliseum: reaching Platinum Rank & the Four KingsFour Kings — all four fights
Cabaret Club
Cabaret Club — Club Heavenly (live-action hostesses)
Difficulty
Club Heavenly, E Shofukucho, Sotenbori
A cabaret club where the hostesses appear as live-action video. A session is ordering drinks, answering conversation prompts, then an optional gift, all to raise Affection. Club Heavenly has two hostesses, Kei and Ayu; maxing Affection unlocks their special events.
Each visit costs ¥10,000 plus drinks and gifts — bring plenty of cash.
Pick the most affectionate, empathetic answer and Affection usually rises — use a per-hostess answer cheat sheet if you get stuck.
Equip 'mini-more Perfume' type gear for a bonus to Affection gains.
Kei rewards blunt, honest answers over polite hedging. Sample best picks: 'someone who does live broadcasts online,' 'to become a legendary Streamer,' and finally 'I believe in you.' For Ayu, expensive drinks/gifts raise Affection on top of answers; sample best picks are 'the ability to resist temptation,' 'they should be a role model,' and finally 'Congratulations. Let's raise a glass to you.'
Cabaret Club
Cabaret Club — Castle Cabaret (live-action hostesses)
Difficulty
Castle Cabaret, Castle Central Street (just before the Coliseum gate)
The second cabaret club, located at the Castle, with its own hostesses including Ai, Kaname, and Kokoro. It works the same as Heavenly — drinks, conversation, gifts to raise Affection — with Castle-exclusive events.
You get free run of the Castle later on, so it's fine to tackle the Castle hostesses after Heavenly.
Each hostess has different preferred gifts and right answers — check the Affection threshold marker before you respond.
For the highest hit rate, follow a per-hostess best-answers guide.
Castle hostess best picks — Kaname: 'no need to be so polite,' 'you have my support,' finally 'just be your usual self, and you'll be fine.' Kokoro: 'kids are great!,' 'yeah! Let's have a blast tonight,' finally 'don't give up.' Ai: 'overcoming stress together creates passion,' 'I'd like to,' finally 'you're everything to me.'
Racing
Pocket Circuit
Difficulty
Pocket Circuit stadium (Sotenbori)
The return of the build-and-tune mini RC racer. Assemble motors, gears, tires, frames, and batteries to suit each track; during a race you only control when to fire Boost.
Each track wants a different setup — speed builds for long straights, slow/stable builds for tracks full of sharp corners so you don't fly off.
Spend Boost sparingly — before corners or when you risk falling off — overusing it throws the car off the track.
Collect parts around town and shops; copying a proven recommended build (e.g. Golem Jaguar + slim tires) reliably wins even the late cups.
Late-game (Masters Cup) build: Ultra Godspeed Motor + Ultra Boost Gears + Ultra Spiked Tires + Ultra Balanced Frame + High-Speed Battery + Heavy Suspension + Rainbow Wing. Early on, High Torque Motor Mk.2 + Balanced Gears + Slim Tires + Rocket Frame + Regular Battery is enough.
Retro games
SEGA Master System retro games
Difficulty
The SEGA Mark III at the Daidoji hideout (from Chapter 3)
Retro games on the old CRT and SEGA Mark III (the Master System in the West) in a side room of the Daidoji hideout. There are 12 total — four (Fantasy Zone, Secret Command, Penguin Land, Maze Hunter 3-D) from the start, the other eight obtained out in the world.
The trophy/achievement only needs five games played — the four starters plus any one more earns 'Retro Gamer.'
To fully complete the Akame Network log you must obtain and play all 12 at least once each.
Game ROMs are scattered on umbrellas, at Ebisu Pawn, the Castle casino, and more — follow a location guide to collect them.
Gambling
Mahjong
Difficulty
Riichi Tower mahjong parlor (Sotenbori)
Standard Japanese riichi mahjong — tricky if you don't know the rules, but one pattern is enough for completion.
Keep your hand fully closed (never call Pon/Chi) so you can declare Riichi.
Chase Tanyao (only simples 2–8); declare Riichi at tenpai and a yaku attaches automatically.
Completion only needs wins, not big scores — prioritize fast hands.
Board game
Shogi
Difficulty
Sotenbori (shogi venue)
Japanese chess. Its defining 'drop' rule lets you redeploy captured pieces as your own; a single win against the AI is enough for completion.
Lean on drops — redeploying captured pieces onto empty squares ramps up your attacking pressure.
Castle your king behind golds and silvers first to lock down your defense before attacking.
If the rules feel alien, pick an easy opponent and grab the one win you need.
Gambling
Koi-Koi (hanafuda)
Difficulty
Gambler's Hall (the Castle)
A traditional Japanese card game where you form 'yaku' combinations from hanafuda cards. After completing a yaku you call 'koi-koi' to gamble for more, or stop to bank your score.
Match cards of the same month from the field to capture them — always track which yaku you're closest to.
Once you have a yaku, banking it is the safe play — calling koi-koi backfires badly if the opponent finishes first.
Gambling
Oicho-Kabu
Difficulty
Gambler's Hall (the Castle)
A baccarat-like Japanese gambling game where you aim for a card total whose last digit is closest to 9. Simple and luck-heavy; completion is about hitting a winnings target.
The closer your last digit is to 9 (kabu), the stronger your hand — decide whether to draw a third card by that digit.
It's swingy — bet small across many rounds to grind your way to the target safely.
Gambling
Casino (poker, blackjack, etc.)
Difficulty
The Casino at the Castle
Play poker, blackjack, and more with chips at the Castle casino. Chips trade for exclusive prizes — including retro game ROMs — which makes the casino useful for completion.
In blackjack, sticking to basic strategy against the dealer's up-card (e.g. stand on 17+) gives the steadiest returns.
In poker, play conservatively — raise only on strong hands rather than bluffing — to limit chip losses.
Once you've banked enough chips, prioritize prize-counter items like Master System ROMs that feed completion.
Bar games
Darts
Difficulty
Sotenbori bars (with dartboards)
301 and Count-Up modes — time your throw as the swaying reticle crosses the target.
Release the instant the reticle crosses your target (bullseye or triple-20).
In 301 don't force triples — steady 20s and bulls that bring you to exactly zero win it.
Bar games
Billiards (pool)
Difficulty
Sotenbori bars (with pool tables)
Pocket billiards (nine-ball, etc.). Aim, adjust power and spin, and sink balls; completion just wants a clean win.
Control your power with the next shot's cue-ball position (position play) already in mind.
A touch of english to steer the cue ball makes stringing pots together much easier.
Music / rhythm
Karaoke
Difficulty
Sotenbori karaoke bars & snacks
A timing rhythm game with series classics; aim for a target score on each track.
Input exactly as the note overlaps the ring — trust the on-screen cue over the music's beat.
For stubborn songs, memorize the pattern from a full-combo video for a steady high score.
If the bar won't max within a session, finish with an expensive gift (earrings work well); you must fill all three heart levels per hostess to unlock her special cutscene.
Fire a boost right before the finish line to close out a race; on loop tracks boost just before entering the loop, and on jumps boost right after you land to keep control.
Pocket Circuit complete guide (all races)All parts locations guide