Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
52 substories total. All unlock between Chapter 1 and 9 and none are strictly missable, but several gate on time of day, manager rank, or personality stats (Kindness/Courage/etc. 7+), so run them alongside the main story. The bulk happen in Honolulu City; Chapter 9 adds Kiryu's 'Ending Note' threads. Clearing 10/20/40 unlocks the Touching Lives / Saving Lives / Living Your Best Life trophy line.
#01Radio Time
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Isezaki Ijincho — Sakuragawa St. south
Trigger: Auto-triggers during Chapter 1 main story.
Auto-completes during the Chapter 1 story. Unlocks the 'Playlist' phone app for free BGM swapping.
RewardPlaylist app
#02Once More, Sujimon Master!
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Isezaki Ijincho — Roman St.
Trigger: Auto-triggers during Chapter 2 main story.
Brings back the Sujimon dex app. Sets up the Sujimon battle chain (36~42) in Honolulu.
RewardSujimon Dex app
#03Crazy Delivery
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Honolulu City — Aloha St.
Trigger: Auto-triggers during Chapter 3.
Unlocks the Delivery Help (assist call) system. Adds first helper Charlie and lets you summon assists mid-fight.
RewardDelivery Helper Charlie + $30
#04The Truth About Chitose
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Honolulu City — Waikiki St.
Trigger: Auto-triggers during Chapter 3.
Kicks off Chitose's bond line that leads to Substory 50.
RewardDelivery Help feature upgrade
#05Nice to Meet You, My Friend
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Honolulu City — Fuji St.
Trigger: Auto-triggers during Chapter 3.
Adds the Aloha Links app, which gates most of the rest of the Chapter 3 sidequests.
RewardAloha Links app
#06OKA Surfer on the Road
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Honolulu City — Seaside Ave.
Trigger: Available after unlocking Aloha Links.
Grants the OKA Surfer board, a key fast-traversal tool across Honolulu.
RewardOKA Surfer + battery pack
#07Ms. Machiko
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Honolulu City — Seaside Ave.
Trigger: Available after unlocking Aloha Links.
Unlocks the Miss Match dating-app minigame, which feeds into Substory 49.
RewardMiss Match app unlocked
#08Snap That Creep
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Honolulu City — Aloha St.
Trigger: Talk to the client on Aloha St. after Aloha Links is live.
Photo-tag suspicious loiterers on Aloha St. as instructed by the client.
RewardSuper Recovery Pill
#09First Love Tastes Like Lemonade
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Honolulu City — Ayame St.
Trigger: Daytime: talk to the girl on Ayame St. after Aloha Links unlocks.
Help the girl set up Tony's Lemonade Stand and unlock it as a recurring drink shop.
RewardTony's Lemonade Stand unlocked
#10Beach Etcetera
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Honolulu City — Aloha Beach
Trigger: Daytime on Aloha Beach after Delivery Help is live.
Shell-hunting beach mini-event; adds Nancy Olivia as a Delivery Helper.
RewardShell treasure + Helper Nancy Olivia
#11Welcome to the Tropical Restaurant
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Honolulu City — Momo St.
Trigger: Daytime: talk to the staffer on Momo St.
Help greet and take orders at the tropical restaurant. Match greeting tone and dish to each customer for the full reward.
Choices
Q. First customer greetingA. Friendly greeting
Q. Second customer greetingA. Refined greeting
Q. Third customer greetingA. Friendly greeting
Q.
#12Saved by Kindness
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Honolulu City — Makani Ave. (across from the taxi stop)
Trigger: After Aloha Links unlocks, speak to the man on the ground on Makani Ave.
Revisit the fallen man twice, then break up a confrontation on Ayame St. The 'Who was kind to you?' prompt must be answered correctly for the full personality reward.
Choices
Q. 'Who was kind to you?'A. The lei girl
RewardKindness personality boost + item
#13Rock and Roil
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Honolulu City — Aloha Beach (south of the Juicery)
Trigger: Daytime on Aloha Beach after Delivery Help is live.
Help a self-styled storm-summoner. Travel to the marker and pick 'Ask the spirits for a storm' for the full personality reward.
Choices
Q. 'How do we summon the storm?'A. Ask the spirits for a storm
RewardDefrag cassette + Helper Kazami Evolution
#14The Aloha Beach Charm
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Honolulu City — Aloha Beach
Trigger: Daytime on Aloha Beach after Aloha Links is live.
Help a nervous beachgoer cast a 'courage charm'. Rewards a pendant that boosts Courage.
RewardCourage pendant
#15Samurai, May We Walk Together?
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Honolulu City — Aloha Beach (south of Ocean Boys)
Trigger: Available after clearing Substory 11.
Guide a foreigner who admires samurai. Pick the Japanese-style answer at both prompts for the full personality reward.
Choices
Q. Breakfast choiceA. Rice and millet
Q. What to put on his headA. …The hat.
RewardDelivery Helper Nathan
#16A Lifeguard's Duty
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Honolulu City — Aloha St.
Trigger: Available after unlocking Aloha Links.
Tag along with a rookie lifeguard. Leads into Substories 17 and 18.
RewardGreat Recovery Pill
#17Protecting the Beach
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Honolulu City — Aloha Beach
Trigger: Available after clearing Substory 16.
Lifeguard chain part 2.
RewardHeartful Golem
#18Guardian of the Beach
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Honolulu City — Aloha Beach
Trigger: Available after clearing Substory 17.
Final lifeguard chain entry; clears a boss-tier nuisance for a special water goggle.
RewardSpecial water goggles
#19My Sweet Home
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Honolulu City — Aloha Beach
Trigger: Speak to the homeless man Joseph on Aloha Beach after Delivery Help is live.
Bond with Joseph, who'll then drop items for you periodically.
RewardRecurring item drops from Joseph
#20The Secret Garage
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Honolulu City — Hula Ave.
Trigger: Auto-triggers during Chapter 4.
Unlocks weapon crafting/upgrade.
RewardWeapon crafting unlocked
#21Let's Dive Into the Open Sea
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Honolulu City — Harbor St.
Trigger: Available in Chapter 4.
Unlocks the license certification exams (prereq for Substory 47).
RewardLicense exams unlocked
#22Cafe Soramame (Rise and Grind)
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Honolulu City — Anaconda Blvd.
Trigger: Talk to the cafe owner on Anaconda Blvd. in Chapter 4.
Help out at Cafe Soramame. When asked the owner's first name, answer 'Sorata' for the personality bonus.
Choices
Q. 'The owner's name?'A. Sorata
RewardDelivery Helper Mameoka
#23Plumeria for You
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Honolulu City — Waikiki St.
Trigger: Witness flower scenes at two spots, then catch the youths' quarrel on Waikiki St.
Mediate between two young men over a plumeria flower.
RewardLucky pareo
#24Snow Smile
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Honolulu City — Aloha St.
Trigger: Talk to the client on Aloha St. in Chapter 4.
Help a Japanese visitor see 'snow' in midsummer Hawaii.
RewardDelivery Helper Boss Gondabara
#25You (don't) Listen to Rock
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Honolulu City — Anaconda Shopping Center
Trigger: Available in Chapter 4.
Spar with a rock-snob youth at the mall over taste in music.
RewardSigned t-shirt
#26Anaconda Escape
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Honolulu City — Anaconda Shopping Center
Trigger: Available in Chapter 4.
Solve a petty-theft incident inside the Anaconda mall.
RewardSafe key
#27An Authentic Production
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Honolulu City — Riverside Walk
Trigger: Available in Chapter 4.
Help a realism-obsessed director shoot an action scene. Sets up Substory 28.
RewardWallet + Speed Upper + Helper Bony Kashiwa
#28An Authentic Blockbuster
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Honolulu City — Sunset Park (next to Makani Coffee)
Trigger: Available after clearing Substory 15 and 27.
Shoot the director's climax scene. Pick 'Bony Kashiwa' in the casting prompt for the full personality bonus.
Choices
Q. Casting choiceA. Bony Kashiwa
RewardRocket launcher upgrade + personality boost
#29Mr. Cleanup Returns
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Honolulu City — Anaconda Shopping Center
Trigger: Available in Chapter 4.
Mr. Cleanup (Osoujimaru) returns; sets up Substory 30.
RewardBone Hook charm + Sujimon intel
#30Close Encounter of the UFO Kind
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Honolulu City — Kirk Ave.
Trigger: Available after clearing Substory 29.
Help a girl whose chicken was abducted by a UFO by deploying a flight-mod Cleanup.
RewardAntique coin + hair piece + Helper Cleanup FLY-β MAX
#31Magic Word: Alohappy
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Honolulu City — Worldwide Market Village
Trigger: Auto-triggers in Chapter 5.
Unlocks job-change and adds the Marine Master job.
RewardJob change + Marine Master unlocked
#32Tropical Photo Rally
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Honolulu City — Worldwide Market Village
Trigger: Available after clearing Substory 31.
Adds the 'Photo Rally' app for landmark photo collection.
RewardPhoto Rally app
#33Open Up! Rock Bottom Island
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Dondoko Island
Trigger: Auto-triggers in Chapter 6.
Unlocks Dondoko Island.
RewardDondoko Island unlocked
#34The Hawaii Labyrinth
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Honolulu City — Riverside Walk (Anaconda area)
Trigger: Auto-triggers in Chapter 5.
Pay the homeless gatekeeper, descend to B3, and beat the boss Allen. Tipping $10 nets the full +30 Mental personality bonus.
Choices
Q. TollA. Pay $10$1 = +20 Mental; refusing pays nothing
Trigger: Available after clearing Substories 47~51.
After all five bond lines wrap, the women converge at the Revolver bar. Survive the showdown to permanently raise Ichiban's Defense.
RewardPermanent Defense up for Ichiban
Collectibles
2 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Sujidex — All 150 Sujimon
150 numbered Sujimon exist in the Sujidex (plus 1 unnumbered fodder-only enemy, the Committee Agent, used only for Awakening material). 'Sujimaniac' needs 100 registered, 'Sujimon Sensei' needs 200 registrations — the latter counts cumulative registrations (duplicates included), not unique species, so catching extra common ones closes the gap even after registering all 150.
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Recruit 10 for 'Sujimon Snag 'Em', clear all Sujimon-related substories for 'Suji League Champion', and max one Sujimon's level + friendship for 'Prize Fighter'.
Examples: Sodachi (#1) is a guaranteed pick from substory 37 'Choosing Your Starter'. Extermination-kun (#044) drops from a Street King battle at the Waikīkī St. corner. Kiwami Red (#130) comes from a Legendary Fire Element Raid (Lv.60). Kazuma Kiryu (#135/#136) is either a game-clear reward or DLC-exclusive.
110 photo spots exist across Hawaii and Ijincho (Yokohama); only 30 are needed for 'Photo Hunter'. Below are the 29 individually-confirmed Little Japan & Waikiki spots — enough on their own to clear the achievement. The remaining 81 (Anaconda Shopping Center, Downtown, Chinatown, Cultural District, all of Ijincho) are in the full source list.
29▼
Click a card to mark it collected. Progress is saved in your browser.
Collected
0 / 15
No.01
Coconut Turtle on Housing Complex Wall
No.02
Streetside Window Display
No.03
Golden Food Truck
No.04
Shave Ice Shop Painting
No.05
Popular Bar and Hangout Spot
No.06
Equipment Store Near Revolve
No.07
On a Residential Mailbox
No.08
This One Takes Confidence
No.09
On a Housing Wall
No.10
The Ninja Up Where Ninja Sup
No.11
Inside the Shrine Building
No.12
Samurai Window Display
No.13
Inside the Weapons Shop
No.14
Garden in a Shipping Container
No.15
Street Corner Restaurant Sign
Infinite Wealth moves the action to Honolulu, Hawaii, where big-ticket minigames — Dondoko Island (an Animal Crossing-style island sim), Crazy Delivery (a Crazy Taxi-style bike courier), and Sujimon battles (a Pokemon homage) — anchor the Completion List. Series staples like karaoke, darts, mahjong, and the casino return as well. Some only unlock as the story advances, so mind the order, and the long grinds go much smoother with the videos attached.
Management / sim
Dondoko Island
Difficulty
Dondoko Island (unlocks via the main story in Chapter 5)
Ichiban takes over a run-down resort island and cleans it up, gathers resources, and crafts DIY furniture to attract guests and raise his Resort Rank — an Animal Crossing-style island sim. The goal is a 5-star resort by maxing Satisfaction and Popularity and beating the pirates, one of the longest grinds for completion.
Craft DIY furniture at the bench between Kasuga's house and Matayoshi's store. Each item belongs to one of four themes — build across all four to match guest preferences and raise Satisfaction.
Your Builder Level only rises by crafting (cap 50), unlocking better recipes and stats — so craft whenever you have spare resources to keep leveling.
Gold, platinum, and diamond ore furniture grants high Satisfaction — ore is limited, so spend it on the high-value recipes first.
Each rank-up needs minimum Satisfaction and Popularity plus extra missions (clearing areas, later beating pirates); the final 5-star fight is against Dread Pirate Hook.
The most Satisfaction-efficient builds are the Cabaret Club (9,121 Satisfaction, 50 Popularity) and then the Traditional Japanese Building (6,999, 50) — lay these two first to blow past the requirements. The shrine, by contrast, is poor value; skip it.
The best Satisfaction-per-tile item is the Majima Construction Helmet (5 Linen + 6 Plastic, +20 Satisfaction / +5 Popularity each, 1 tile) — carpet empty land with them to bulk-fill both meters cheaply.
Collecting is the most efficient way to raise Popularity: +20 per quota of a species caught, +80 the first time you catch a new species. Open the farm island and pond, then target large fish. TV ads give +200/day but cost 100,000 zeni a pop — use only when flush.
Final completion targets are roughly 43,000 Satisfaction and 13,000 Popularity (about 12 hours total). Early on, bank 16,000 points in Crazy Eats to buy the sushi and burger blueprints first, and lay all five lumber/stone processors ASAP to kill resource bottlenecks. Never sell diamond, platinum, or gold ore, or pearls.
After reaching 2 stars, put Yakumon to work at Dondoko Farm for roughly 300,000 zeni per hour — bankroll ads and high-end furniture with it. Guest movement range is fixed by lodging placement, so build lodgings only in the active (green/red) zones.
Dondoko Island 5-star resort step-by-step guideHow to get 5 stars on Dondoko Island
Aloha Street, Honolulu — talk to Charlie and choose 'Deliver'
A Crazy Taxi-style minigame where you ride a road bike around town, scooping up burgers, pizza, and sushi to deliver to customers. Pull off flashy tricks to boost tips and rack up the highest sales before the timer runs out. S-ranking every course is the trophy/completion goal.
Land three tricks before a delivery to spike the tip — use the trick modifier to hop, then the left stick to rotate (front/back flips up/down, side spins left/right).
Trick combos cap at three tiers (Cool! to Genius! to Extreme!) — don't overreach, just land the three reliably.
Tricks fill a boost — pop it for speed, a maxed multiplier, auto-vacuuming nearby food, and invincibility; save it for food-dense stretches.
Collection / battle
Sujimon Battle / Sujimon League
Difficulty
Sujimon HQ (Honolulu) and wild Sujimon across Hawaii
A Pokemon homage where you capture and raise street thugs (Suji) and battle using type matchups. Rank up as a Sujimon Trainer to challenge the 'Discreet Four' (the Elite Four equivalent) and final boss King. Filling out the Sujidex is a long grind.
Types are Blaze, Frost, Nature, Light, and Shadow — learn the chart and diversify your team rather than stacking one type.
Jack, the first of the Discreet Four, opens at Trainer Rank 10 — adjust your team at the gacha stands and HQ Sujimon spots before challenging.
You can decline a Discreet Four fight to get a save opportunity — tackle them one at a time and prep between bouts.
Arcade
Sicko Snap
Difficulty
Hawaii trolley stops (unlocks after Substory 8, 'Snap Those Sickos!')
A Pokemon Snap homage: ride an on-rails course and photograph mask-wearing perverts ('Papillons') with your camera. Aim for high-scoring shots and S-rank each course.
Papillons come in White (50 pts, stationary), Red (150, fast-moving), Blue (250, brief appearances), and the rarest Gold — prioritize the high-value ones.
Keep the subject centered and zoom in for more points — red and gold ones are worth the most, so don't miss them.
The Gold Papillon strikes an 'Ono Michio' pose — snap it the instant his arms form the 'N' shape for bonus points.
Don't hold the zoom — zoom in only for the split second you spot a target, snap, then zoom right back out; staying zoomed narrows your view and you'll miss whole clusters of sickos along the route.
Misc
Miss Match (dating app)
Difficulty
Cream and Berry (Waikiki) — unlocks after the Chapter 3 'Miss Match' substory
A dating-sim minigame where Ichiban uses a dating app to match with women, then chats and dates to fill their affection meter. It opens after the Aloha Links unlock in Chapter 3 via the substory where you meet Machiko-san.
Each match has fixed correct answers and the questions repeat — listen for hints about their type and hobbies and answer to match.
Each search costs money — pick a plan that matches your rank (Bronze to Platinum) so you can match with higher-rank users.
Tailor your profile to the target's tastes to raise the Match Meter; for stubborn dates, memorize the answers from a cheat sheet.
A minigame where taking eight tourism tours (fire dancing, surfing, yoga, and more) unlocks new jobs via a 'revelation' sequence. The Honolulu office opens in Chapter 5; each tour costs money and needs certain personality-stat levels.
Each tour needs minimum personality stats — raise them in advance via food and substories to unlock the pricier jobs sooner.
Higher-tier jobs cost more — bankroll all eight tours with Dondoko Island and part-time work to unlock the lot.
Unlocking all eight jobs opens 'The Ultimate Alo-Happy Activity' (Substory 48) — unlock them all if you're going for completion.
Tour-to-job map with requirements: Diving Tour → Aquanaut (Kindness Lv.1, free/tutorial), Hula Exhibition → Geodancer (Passion Lv.1, $200), Duty-Free Shopping → Housekeeper (Kindness Lv.4, $200), Yoga on the Shore → Kunoichi (Intellect Lv.5, $1,600), Trolley Tour → Samurai (Confidence Lv.5, $1,600). Check the required stat and top up whichever personality value is short first.
Gambling
Casino (blackjack, roulette, baccarat, etc.)
Difficulty
Black Hibiscus (Hawaii, unlocks Chapter 7) and the Ijincho Chinatown casino
A casino floor with classic table games — blackjack, roulette, baccarat, poker — played with chips. Completion rewards come from trading chips for prizes, so the goal is amassing a big chip stack. Betting splits into low, high, and VIP stakes.
In blackjack, get close to 21 without busting — follow basic strategy: hit toward 17 if the dealer shows 7+, stand safe if they show 6 or less.
Blackjack and baccarat give the best chip efficiency; roulette is far swingier, so farm chips at the table games.
Once you're up consistently, move to VIP stakes to raise your unit bets and speed up chip collection.
Music / rhythm
Karaoke
Difficulty
Revolve Bar (Honolulu) & Survive Bar (Isezaki Ijincho)
A timing rhythm game with a fresh batch of songs plus series classics. Hitting a target score on every track is the completion condition.
Input exactly as the note overlaps the judgment ring — trust the on-screen cue over the music's beat.
For stubborn songs, memorize the pattern from a full-combo video for a steady high score.
Bar games
Darts (Darts Live)
Difficulty
Bars in Hawaii & Ijincho
Darts with 01 modes (e.g. 301) and Count-Up / Center Count-Up. Time your throw as the swaying reticle crosses the target.
Release the instant the reticle crosses your target (bullseye or triple-20).
In 01 don't force triples — steady 20s and bulls that bring you to exactly zero win it.
Gambling
Mahjong
Difficulty
Mahjong parlors (Isezaki Ijincho)
Standard Japanese riichi mahjong — tricky if you don't know the rules, but one pattern is enough for completion, with cash rewards for placing in tournaments.
Keep your hand fully closed (never call Pon/Chi) so you can declare Riichi.
Chase Tanyao (only simples 2-8); declare Riichi at tenpai and a yaku attaches automatically.
Completion only needs wins, not big scores — prioritize fast hands.
Arcade
Arcade (SpikeOut, Virtua Fighter 3, etc.)
Difficulty
Arcades (Hawaii & Isezaki Ijincho)
An arcade with retro SEGA ports like SpikeOut, Virtua Fighter 3, and Sega Bass Fishing, plus UFO Catcher claw machines.
SpikeOut is a beat-'em-up — grab and throw to bunch enemies together and clear crowds.
For UFO Catcher, aim where the claw nudges the prize toward the chute and retry — patience pays.
Order for the man in black
A. Acai bowl and lau lau
Q. Order for the cheery customerA. Ahi poke and 3x haupia
Q. Order for the elegant customerA. Mahi mahi
Q. Family table — first dishA. Lau lau (left)
Q. Family table — second dishA. Kalua pig (center)
Spring pads are free points and stop the clock — hit every one, and use the minimap to plan your next food pickups and customers.
Deliveries score sushi > pizza > burger. For S-rank, clear sushi customers first (the topmost road is lined with sushi orders), then pizza, then burgers.
The Golden Ticket boosts your delivery bonus by 1.5x — go out of your way for every one you see; it makes a big difference to the final tally.
The map is a grid of three horizontal roads (north/center/south) and three vertical (west/center/east). Loop the outer ring south to west to north to east, then finish the center row, to minimize backtracking — and pop your boost on the straights to vacuum up food.
With three tricks banked, hold the stick sideways and tap brake for a power slide — you round corners with almost no speed loss, which is huge for the time attack.
Crazy Delivery all courses (S Rank)Crazy Delivery 100% guide
The Discreet Four have clear level benchmarks: Jack ~Lv.9-10 (bring at least two evolved Sujimon), Queen ~Lv.18-20, Ace ~Lv.29-30, Joker ~Lv.38-40. Level your team to those lines at HQ/gacha before each challenge.
Sample teams — Jack: Dance Dictator, Sodachi, Party Fouler, Squirmworm, Rebel Yeller, Jabber Jobber. Ace has no healing, so bring pure offense (Shadow Diver, Ganglord, Blood Shadow, Arminator, Gorgin' Gourmand, Freakalele). From Joker and King onward, always pack one healer like Freakalele.
Final boss King (avg ~Lv.48-50) fields a mixed-type team, so you need an all-rounder squad — a maxed Lv.50 lineup like Extermination-kun, Forsaken Samurai, Strummagedon, King of Bling, Unquiet Rioter, Pandora's Boxer, plus one extra Frost type to tip the scales.
Recruiting is a timing minigame where you hand over a Suji Gift after winning — better minigame performance and higher-grade gifts raise the join chance, so don't hoard good gifts. To target a specific type, lean on Raids (a win always grants a recruit attempt) and the gacha.
Discreet Four: Jack walkthrough (Sujimon League)
Final score adds +50 per 'Good' photo, +150 per 'Excellent', and +500 per Gold Bonus on top of base points — center and zoom for 'Excellent' grades and never skip the Gold for a reliable S-rank.
Playing Sicko Snap raises Kasuga's Kindness personality stat — handy to grind alongside if you're working toward Alo-Happy Tours jobs that need Kindness (e.g. Housekeeper).
Sicko Snap all courses (S Rank)Sicko Snap all 30 sickos, S rank (Easy)
Miss Match 100% guide
Note: the Host, Breaker, Chef, Idol, and Night Queen jobs auto-unlock in Chapter 8 when you gain Alo-Happy access, and Ichiban's exclusive Sujimancer comes from the Sujimon story, not the tours — don't waste effort tour-unlocking jobs you'll get anyway.