Become the samurai of legend, Sakamoto Ryoma and embark on an epic action adventure story set in a heated historical Japan. Turn the tide of battle with legendary gun and sword combat to change the course of history in search for justice.
Like a Dragon: Ishin! has 72 substories across Bakumatsu Kyoto. None are missable — chapters gate them but they remain available afterward. They sprawl across Rakunai, Rakugai, Mukurogai, Fushimi, Gion, and Mibu, with the Black Panther couriers, Yae, and Satow strands forming locked chains.
#01Nichibuza's Newest Fan
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Rakunai — outside Nichibuza theater
Trigger: Watch the arguing couple cutscene outside Nichibuza, then step in.
Break up the fight, beat the thugs, and clear one round of the fan-dance minigame. Completing it unlocks the fan-dance feature city-wide.
RewardFan-dance minigame unlocked + Virtue
#02Deceitful Deity
▼
Rakunai — Karasuma St.
Trigger: Talk to the man asking about Ebisu-sama near Karasuma St.
Track the fake Ebisu down to Shinmeicho and beat him in a one-on-one. A comic riff on small-time grifters in Bakumatsu Kyo.
RewardVirtue
#03Who's Entertaining Who?
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Rakunai — outside Shikokuya
Trigger: Talk to the woman outside Shikokuya (requires Substory 1 cleared and one karaoke session).
Ryoma has to entertain a guest in a geisha's place — perform karaoke and a fan dance, then settle things in a final brawl.
Choices
Q. 'How was the song?'A. 'It was bold and virile'
Q. 'And the dance?'A. 'It's bold, yet elegant'
RewardVirtue + completion credit
#04I'll Miss You, Miho
▼
Rakunai — behind Nichibuza
Trigger: A child runs into Ryoma behind Nichibuza.
Carry a final message between two children before they're separated. Chase the palanquin to deliver it.
Choices
Q. First prompt to the boyA. First option
Q. Second prompt to the boyA. Third option
RewardVirtue
#05Talking Tosa
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Rakunai — alley NE of Nichibuza
Trigger: Talk to the man standing in the corner NE of Nichibuza.
Translate three Tosa-dialect love letters for a tongue-tied admirer. Pick the right option each round for the happy ending.
Choices
Q. Letter 1, line 1A. 'It's been a while'
Q. Letter 1, line 2A. 'I'
Q. Letter 1, line 3A. 'She means "you"'
Q.
#06The Mochi Mystery
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Rakunai — north of the blacksmith
Trigger: Approach the cluster of men north of the blacksmith.
Deduce which two of the suspects ate the missing mochi from their alibis.
Choices
Q. 'First culprit'A. Higashihara (1st)
Q. 'Second culprit'A. Miamino (4th)
RewardVirtue
#07Ea Ja Nai For Justice
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Rakunai — west of the Shogi Parlor in Shinmeicho
Trigger: Approach the Ee Ja Nai Ka dancers west of the Shogi Parlor (requires Substory 22).
Break up a band exploiting the Ee Ja Nai Ka craze for hooliganism — a snapshot of Bakumatsu street culture.
RewardVirtue
#08The Unwilling Courier
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Rakunai — bridge to Gion
Trigger: Auto-triggered when crossing the bridge to Gion.
Ryoma's roped into delivering six letters within a strict time limit — the gateway to the Black Panther courier chain.
RewardUnlocks Black Panther Couriers chain
#09Enter the Black Panther Couriers
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Rakunai — bridge to Gion
Trigger: Same bridge as Substory 8, after clearing it.
Race a Black Panther courier in a delivery sprint to unlock the next link in the chain.
RewardUnlocks next chain step
#10The Panthers' Leading Man
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Rakunai — north end of Teramachi St.
Trigger: Speak to the courier at north Teramachi (requires Substory 9).
Deliver 12 letters faster than a rival courier across all of Rakunai. Shortcut knowledge matters.
RewardUnlocks next courier substory
#11Global Fraud
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Rakunai — road south of Don Quijote
Trigger: Talk to the man with the globe.
A street huckster lectures kids with a doctored globe. Call out the correct countries to shame him.
Choices
Q. 'Where is this?'A. 'Japan'
Q. 'And here?'A. 'The Great Qing'
Q. 'Final question'A. 'Country 4'
Reward
#12The Hungry Sumo Wrestler
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Rakunai — south Teramachi St.
Trigger: Talk to the sumo wrestler blocking the road.
Hand the hungry sumo a food item to clear the road.
RewardBond with Hungry Sumo Wrestler
#13The Love-Starved Husband
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Rakunai — east riverbank
Trigger: Talk to the man staring at the river on the east side.
Eat a homemade dish in front of a husband who misses his wife's cooking.
RewardBond with Love-Starved Husband
#14The Oblivious Woman
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Rakunai — palanquin stand, north of map
Trigger: Talk to the woman by the northern palanquin.
Hand a vegetable to a woman who's lost her wallet.
RewardBond with Oblivious Woman
#15The Injured Grandma
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Rakunai — east riverbank
Trigger: Talk to the woman sitting on the east riverbank.
Agree to help the injured old woman.
RewardBond with Injured Grandma
#16The Barking Dog
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Rakunai — south of the main road near Ebisu Pawn
Trigger: Approach the barking dog.
Toss a bone to the barking dog.
RewardBond with Barking Dog
#17The Lucky Cat
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Rakunai — east of the shrine
Trigger: Approach the cat east of the shrine.
Offer coin to the lucky cat.
RewardBond with Lucky Cat
#18The Reclusive Son
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Rakugai — East Umekojicho
Trigger: Approach the two people talking outside the houses.
Counsel a shut-in son toward self-confidence — pick the encouraging branches.
Choices
Q. 'What are you up to?'A. 'What are you up to?'
Q. 'Advice?'A. 'Make a personal connection'
Q. 'Final push'A. 'Boost his self-confidence'
Reward
#19Palanquin Paladin
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Rakugai — southwest palanquin stand
Trigger: Approach the palanquin at the SW corner.
Defend a moving palanquin through several waves of attackers.
RewardVirtue
#20Can I Quote You On That?
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Rakugai — East Umekojicho, west of the shrine
Trigger: Intervene when a journalist is being roughed up.
Answer five interview questions — pick the line a true Shinsengumi captain would say.
Choices
Q. 'Why fight?'A. 'It's my duty, nothing more'
Q. 'Word to the enemy?'A. 'Go home and be family men'
Q. 'Ideal partner?'A. 'Someone I get along with'
Q.
#21Sonno Joui
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Rakugai — alley north of the Shady Bar
Trigger: Approach the two men talking in the alley.
Defend a foreigner from sonno-joui zealots at two locations.
RewardVirtue
#22Ea Ja Not Ka
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Rakugai — East Umekojicho, near Mukurogai
Trigger: After clearing Substory 47.
Tail a band of Ee Ja Nai Ka dancers to expose them — pure shadowing.
RewardUnlocks Substory 7
#23Bluffin' Up the Wrong Alley
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Rakugai — outside the gambling den
Trigger: Witness the gamblers harassing a passerby outside the den.
Prereq: Must be wearing Shinsengumi robes
Break up the gamblers' shakedown and finish them in Mukurogai. Requires Shinsengumi robes to advance.
RewardVirtue
#24The Panthers' Playmaker
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Rakugai — your house (letter arrives)
Trigger: Letter arrives at home after Substory 10.
Another bridge-side delivery race against a Panther.
RewardUnlocks next chain step
#25The Sword Nut
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Rakugai — beside the dock stairs
Trigger: Speak to the sword enthusiast.
Show your sword to the enthusiast.
RewardBond with Sword Nut
#26The Battered Defender
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Rakugai — north of the Fushimi gate
Trigger: Approach the worn-out defender.
Give a healing item to the wounded warrior.
RewardBond with Battered Defender
#27The Mysterious Merchant
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Rakugai — wooden shed across from the Arms Dealer
Trigger: Speak to the merchant in the shed.
Bring 10 tomatoes for 2 ryo.
RewardBond with Mysterious Merchant + 2 ryo
#28The Hungry Cat
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Rakugai — between buildings in East Umekojicho
Trigger: Approach the hungry cat.
Give the cat a fish.
RewardBond with Hungry Cat
#29The Bad Side of Town
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Mukurogai — north of Arms Dealer
Trigger: Walk past the Arms Dealer northward.
An automatic ambush that introduces Mukurogai's hostility.
RewardVirtue
#30Brawler for Hire
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Mukurogai — 1F by the white flag
Trigger: By the white flag (requires Substory 7).
First duel with the brawler Sumi Bozu.
RewardUnlocks next fight
#31Brawler Incarnate
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Mukurogai — same spot
Trigger: Return to the spot after Substory 30.
Rematch with Sumi Bozu.
RewardUnlocks next fight
#32Brawler Enlightened
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Mukurogai — same spot
Trigger: Return again after Substory 31.
Final showdown with Sumi Bozu.
RewardHeavy Virtue
#33Night of the Living Rumor
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Mukurogai — eastern riverbank, nighttime
Trigger: Hear the rumor by day, return at night.
Confront the 'ghost' at night and beat the truth out of it.
RewardVirtue
#34The Servile Beggar
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Mukurogai — covered area east of Arms Dealer, 1F
Trigger: Approach the seated beggar.
Give a food item.
RewardBond with Servile Beggar
#35The Trash Dealer
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Mukurogai — NW corner near the big gate
Trigger: Talk to the trash dealer.
Hand over any inventory item.
RewardBond with Trash Dealer
#36The Injured Dog
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Mukurogai — central 1F
Trigger: Approach the injured dog.
Give a healing item.
RewardBond with Injured Dog
#37Death of the Author
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Fushimi — Teradaya 2F hallway
Trigger: Speak to the writer in the Teradaya 2F hall.
Pitch three ideas to a blocked author across separate visits — each round has a unique correct answer.
Choices
Q. First visitA. 'A cat might be funny'
Q. Second visitA. 'Botch-chan!'
Q. Third visitA. 'Heart'
Reward
#38Precious Packages
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Fushimi — between buildings north of Teradaya
Trigger: Available after Substory 71.
Recover and return a swapped package. Crucially: do NOT eat the chikuwa or you lose the reward.
Choices
Q. 'Should I eat the chikuwa?'A. Don't eat it
RewardVirtue
#39A Clean Streak
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Fushimi — bathhouse entrance
Trigger: At the bathhouse entrance.
Chase a clothing thief and return to the bathhouse.
RewardVirtue
#40A Man and His Sack
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Fushimi — line of men north of Hanako
Trigger: Join the queue and talk to the men.
Queue three times for inari, then chase down the thief who runs off with it.
RewardVirtue
#41All in the Hips
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Fushimi — Umai Udon
Trigger: Order at Umai Udon, leave, return.
Clear one round of the udon-kneading minigame.
RewardBond with Umai Udon Owner
#42Invasion of the Black Ships
▼
Fushimi — southern docks, daytime
Trigger: Visit the southern waterfront during daytime.
Cure a seasick man with umeboshi, then fend off attackers.
RewardVirtue
#43It's a Long Story
▼
Fushimi — path west of Hanako
Trigger: Talk to the chatty woman west of Hanako.
Endure part one of a meandering conversation — pick the right answer each step.
Choices
Q. 'What was she fetching?'A. 'Bamboo shoots'
Q. 'In front of where?'A. 'Outside a tea shop'
Q. 'Her name?'A. 'Of course – it's Sakiko'
Reward
#44It's a Long Story: The Final Chapter
▼
Fushimi — same spot
Trigger: Return after Substory 43.
Round two with Sakiko.
Choices
Q. 'Colors?'A. 'Red, white, and green'
Q. 'What did she drink?'A. 'Amazake'
Q. 'Her name?'A. 'Sumire'
RewardUnlocks next part
#45It's a Long Story: Epilogue
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Fushimi — same spot
Trigger: Return after Substory 44.
Finale of the long-talk chain.
Choices
Q. 'What did she see?'A. 'A scarecrow'
Q. 'What did she eat?'A. 'Pickled daikon'
Q. 'What was it?'A. 'A tuna'
Reward
#46Scented Water
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Fushimi — SE corner by the jizo statue
Trigger: Talk to the woman by the jizo.
Buy perfume in Mukurogai, shake the seller's tail, deliver to the client.
RewardVirtue
#47Ea Ja Nai Ka
▼
Fushimi — outside Ebisu Pawn
Trigger: Crowd blocks Ebisu Pawn.
Brawl two ringleaders to disperse the crowd.
RewardUnlocks Substory 22
#48The Way of the Samurai
▼
Fushimi — west side near Sengoku Residence
Trigger: Approach the aspiring samurai.
Train an aspiring samurai across three duels, then fight beside him in South Fushimi.
RewardVirtue
#49Last Stand of the Panthers
▼
Fushimi — outside Teradaya
Trigger: Outside Teradaya after Substory 24.
Final delivery race around all of Fushimi to finish the Panther chain.
RewardCompletes the Black Panther chain
#50The Desperate Fisherman
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Fushimi — south of map near Teradaya railing
Trigger: Speak to the fisherman by the railing.
Give the fisherman a fish.
RewardBond with Desperate Fisherman
#51The Junk Boy
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Fushimi — road north of Teradaya
Trigger: Approach the junk-collecting child.
Hand the boy any inventory item.
RewardBond with Junk Boy
#52The Woodcutter
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Fushimi — southwest corner
Trigger: Speak to the woodcutter in the SW corner.
Split 100 logs in the wood-cutting minigame.
RewardVirtue
#53The Frequently Lost Courier
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Fushimi — SE corner by jizo
Trigger: Speak to the lost courier three times.
Help the disoriented courier three times to seal the bond.
RewardBond with Frequently Lost Courier
#54The Patient Dog
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Fushimi — stairs behind Ebisu Pawn
Trigger: Approach the dog on the stairs.
Give the dog a food item.
RewardBond with Patient Dog
#55The Filthy Cat
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Fushimi — dock beside the houseboat
Trigger: Approach the filthy cat.
Clean up the dirty cat.
RewardBond with Filthy Cat
#56Finders Weepers
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Gion — east of the torii gate
Trigger: After meeting Akari at the north Rakunai shrine, find the pink diary.
Read the found diary, then give the owner three pieces of advice toward a happy ending.
Choices
Q. First piece of adviceA. 'All love is precious'
Q. SecondA. 'Try getting to know him'
Q. ThirdA. 'Better to be simple and direct'
Reward
#57Soft and Supple
▼
Gion — south of the palanquin stand
Trigger: South of the palanquin.
Reject a brothel shake-down and beat three thugs.
RewardVirtue
#58The Revolutionary Chef
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Gion — across from Yamabuki
Trigger: Talk to the aspiring chef.
Feed him a homemade dish.
RewardBond with Revolutionary Chef
#59The Sexy Madam
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Gion — north of Kitchen Aoba by the tree
Trigger: Speak to the madam.
Offer her a cucumber.
RewardBond with Sexy Madam
#60It's What's on the Inside
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Mibu — Otake Tea Parlor
Trigger: Auto-cutscene at Otake Tea Parlor.
Stand up for Suzu — judge her by character, not looks. Plays out across a Rakunai riverside scene and a fight at Mibu shrine.
Choices
Q. 'What about Suzu?'A. 'Have faith in Suzu'
RewardVirtue
#61Hope Blossoms Again
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Mibu — path left of Shinsengumi Barracks
Trigger: Witness a couple being harassed.
Beat the harasser, then find the cherry tree at the couple's home.
RewardUnlocks Substory 64
#62A Warlord's Ambition
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Mibu — your house
Trigger: After 10 cooking sessions at home.
Cook a single dish using the fish-grilling technique.
RewardVirtue + recipe
#63The Boy Who Cried Bear
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Mibu — shrine, west side
Trigger: After Substory 60.
Turns out the bear is real — fight the boss-class beast.
RewardVirtue
#64Mama Ryoma
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Mibu — near the children's palanquin
Trigger: After Substory 61.
Play house with the kids, then thrash the intruder.
RewardVirtue
#65The Amnesiac
▼
Path to Kiyomizu Temple — east of the south bridge from Rakugai
Trigger: Find the unconscious man on the path.
Give a healing item to wake him.
RewardBond with Amnesiac
#66The Boy Who Loves Veggies
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Mibu — Shinsengumi HQ area
Trigger: Auto-scene by the Shinsengumi HQ.
Hand the crying boy a vegetable.
RewardBond with Veggie-Loving Boy
#67The Spitfire Debt Collector
▼
Rakunai — outside Kurogane Smithing
Trigger: Talk to Yae outside Kurogane Smithing (requires Substory 69).
Tag along with the spitfire Yae as she shakes down delinquents — debtor by debtor.
RewardAdvances the Yae chain
#68The Spitfire Lie Detector
▼
Rakunai — Kurogane Smithing
Trigger: Return to Yae after clearing Substory 67.
Help Yae sniff out a liar and clear two consecutive fights.
RewardVirtue
#69The Spitfire Town Protector
▼
Rakugai — east of the Chicken Racing building
Trigger: Step in between the arguing couple.
Break up a brawl and first meet Yae, who later headlines the chain.
RewardStarts the Yae chain
#70The Captain and the Curious
▼
Fushimi — restaurant north of Umai Udon
Trigger: Sit with the foreign captain.
Drink with the foreigner, fend off an attacker, and unlock the memoir collection feature.
RewardMemoirs unlocked + bond with the Captain
#71Diplomacy in Darkness
▼
Fushimi — evening
Trigger: Requires Substory 70 + at least 20 memoirs.
Discover Satow's kidnapping and rescue him from Mukurogai. Forces a night-time run.
RewardUnlocks Substory 38
#72A Lasting Thirst for Peace
▼
Fushimi → Gion final fight
Trigger: After delivering 96+ memoirs to Satow.
Confront Satow at the bridge, then settle things with Nakamura in Gion — he's tankier than a normal substory boss.
RewardFinal memoir + completion credit
Collectibles
6 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Trooper Recruits — 100 Members
The full card pool is roughly 400, and collecting 100 unlocks 'Drop and Give Me 100'. Cards drop from fully randomized gacha/combat rewards, so no individual card has a fixed location — even 3+ years post-launch, no wiki (English or Japanese) has documented more than a handful of the 400.
Trooper Cards — 4 Tiers + Key Pickups
Build Ryoma's Trooper deck (4 combat + 1 quick-fire support). Cards fall into 4 tiers (C / B / A / S). Many S-rank cards drop only from side missions or the Arena.
4▼
Duplicates merge to upgrade — keep collecting copies. Shrine offerings boost card drop chances.
Effects vary by combat style (Brawler / Swordsman / Gunman / Wild Dancer). Match cards to your main style.
#01C-Rank — Starter Cards
Early chapters
Default cards from main story + street fight rewards — fills the initial deck.
#02B-Rank — Standard Cards
Side missions + shrine offerings
Earned from offerings + standard side missions. Stat differences begin to matter here.
#03A-Rank — Advanced Cards
Arena + Another Life + late-game missions
Arena matches, Another Life farming/cooking, and late side missions. Many key cards reside here.
#04S-Rank — Top-Tier Cards
Ultimate Challenges + deepest Arena + special side missions
Locked behind Ultimate Challenges + deepest Arena + special side missions. Required for the full deck.
Another Life — All 6 Pets
Once the 'Another Life' farm sim opens in Chapter 4, you can befriend 3 dogs and 3 cats — each wants something different.
6▼
Click a card to mark it collected. Progress is saved in your browser.
Diligence Records are not errands but a list of cumulative play milestones — talk to 100 people or animals, eat 20 meals at restaurants, pull 20 items out of pots — split into Adventure, Battle and other categories, each paying out Virtue. 5 unlocks 'The Gods Smile Upon Thee', 20 unlocks 'The Gods Rejoice at Thee', 50 unlocks 'The Gods Sing Thy Praises', and clearing all of them unlocks 'The Gods Hath Been Humbled'.
▼
Most of these fill themselves while you play normally — dashing around, checking wells and pots as you pass them. Skim the list early and fold the remaining ones into ordinary play.
Pure repetition entries go fast with a reset loop: draw from the well at the barracks, step outside, come back and draw again. Play-spot counts also tick if you start a game and quit immediately.
Progress does not carry into a new playthrough. If you plan to replay, finish them before the final chapter; if not, mop up in Bakumatsu Roman after the credits.
Order at least one item at every restaurant across every town for 'I'll Have One of Everything'. Even the cheapest menu item counts — sweep each town's restaurants as soon as it unlocks.
▼
Kamatora in Rakunai only counts if you dine in, not takeout.
Tosa-region restaurants don't count toward this achievement at all — purchases there log nothing.
Some dishes are Bond-locked secret menu items requiring friendship with the owner. Track visited restaurants/menu counts via the Completion List.
A Bakumatsu-era spin-off set in Kyo. Completing every minigame gives the Tenryu Crest headgear, and playing every play spot once earns "The Man Who Does It All". The gambling entries complete on cumulative wooden-token points — 7,500 for cee-lo, koi-koi and oicho-kabu, 15,000 for poker and cho-han — so total volume matters more than any single win. Chicken racing is the fastest money and Virtue in the game.
Management / sim
Another Life (second home)
Difficulty
Your second home, unlocked through the main story
The life sim — farming, fishing, cooking, trading and pets. The end goal is filling trade orders until Haruka's debt is cleared, which gives the World's Greatest Uncle trophy.
The loop is: check the trade orders, gather the crops, fish and dishes they ask for, deliver, and in parallel add pets and spend Virtue on expanding the house. Paying down the debt requires filling those orders to earn the demand notes.
You can buy what the orders want, but growing and catching it yourself also feeds the trophies, the completion list and the Diligence Records.
Dogs and cats become pets by clearing their substories and maxing the bond — the barking dog, the lucky cat, the hungry cat, the injured dog, the waiting dog and the dirty cat. Chickens and facility upgrades come from the Virtue exchange.
A note-matching rhythm game. Clearing every song on any difficulty gives Lord of the Dance; the completion list wants every difficulty cleared at first-class rank or better.
Filling the gauge in the top right lets R1 trigger the Climax Performance, which racks up score while ignoring notes — the reliable way to make a passing score.
The pass line is set low enough that plenty of mistakes still leave you at first class, so the Climax is insurance rather than a requirement.
After a few plays the Ohirome event triggers: it puts you on Fubuki Kouta at its highest difficulty, but clearing it pays a fine wood scrap and 1,500 Virtue.
The linked guide writes out the full Geisha-difficulty note charts for Fubuki Kouta, Kodou and Samurai Enbu as text, if you want to learn them by rote.
Music / rhythm
Singing bar (Utamaruya)
Difficulty
Utamaruya, Fushimi (500 mon a song)
Match the on-screen icon with the same button. Singing every song gives Sing Your Heart Out, with the completion entry and the top "crowd god" rank as separate goals.
Input lag varies by setup, so aim at the music rather than the visual line — that's what makes the top grade land.
For the special notes: on holds, start on time and release slightly after the marker ends; on mashes, aim for six-plus presses a second.
Call-and-response songs offer a safe and a passionate option; the safe one caps at 90 points. Learn the song on safe, then take the passionate option for the completion entry and top rank.
Duet partners unlock separately: Haruka (Harapeko Biyori) needs Haruka's debt fully repaid and a 500-mon fee to the owner, Ikumatsu (Ashura Komachi) needs Chapter 10 to have started. Apart from Haruka, talking to a partner gives their song plus Ijizakura free.
Misc
Udon shop helper
Difficulty
Umaiya, Fushimi
Memorise each customer's order and press the buttons back in sequence — the prompts vanish after a three-second memorisation window. The completion condition is the top "god" rank, and the trophy wants 10 ryo of cumulative sales.
The reliable trick is photographing the screen with your phone — once the prompts hide, just read them off the photo.
OPTIONS pauses mid-game, which buys you all the memorisation time you want and makes the completion run much easier.
L1's "recommend" unifies every order in a group. Save it for group customers, who have the tightest input window and the biggest payout.
Each success tightens the input window and three failures end the run. Higher ranks apply a sales multiplier, and at Shihan rank group customers start appearing — going straight for Shin'uchi class and 5-plus ryo of sales is the quickest route to the god rank.
Misc
Courtesan house games (drinking, janken, nursing)
Difficulty
Yamabuki, Gion (1 ryo a play)
Three games against Anna at the courtesan house: a drinking contest, janken and "nursing". The goal is clearing all three up to Ashura class, which gives Like a Dragon in Heaven.
Each attempt costs 1 ryo and you'll need roughly ten runs, so bring 10 ryo. You must first win drinking, janken and nursing back to back to become a regular — only then can you pick individual games and difficulties.
Once Anna's bond is maxed, save — then save on a clear and reload on a failure so you stop burning money.
Ashura-class drinking is about finishing inside four rounds: you drink three flasks in rounds one and two, four in rounds three and four, and five from round five on.
Misc
Wood chopping
Difficulty
Starts from the wood-chopping old man's substory
Press the button as the axe flashes. Chopping 300 logs in total finishes most of what it's attached to and maxes the old man's bond after an event.
Through roughly the seventh log the timing is slow and the rhythm gradually speeds up — watch for the flash and press on sight.
From the tenth on it flashes almost immediately after each chop, too fast to react to visually — but the interval is constant, so go by sound and vibration.
Weapon materials drop at 100 and 300 logs and Diligence Records entries clear along the way; the records go up to 500, so keep chopping past 300 if you want them all.
Spend lottery tickets for prizes. Each non-blank prize only appears once, and clearing the set rotates it; after five rotations the first set comes back, so no item is permanently missable as long as you have tickets.
With a full inventory you have to pick something to warehouse on every draw — dump your items at the nearby jizo statue first.
Tickets drop from glowing pickups one at a time, slowly. In practice they come from shopping — one per 2,000 mon, up to 100 per purchase — so they accumulate while you're spending on restaurant completion, trade goods and blacksmith levels anyway.
Drawing repeatedly unlocks better machines: the basic draw at one ticket, the lucky draw at three (better odds of third prize or higher), the rare draw at five (better prizes) and the lucky rare draw at ten. Unless you're farming blanks, the lucky versions burn fewer tickets per hit.
Battle
Arena
Difficulty
The arena in Mukuro Town
Gauntlet fights and the Hundred-Man Slash. Completing it awards the Houou cannon, ten wins give This is MY Ring!, and clearing every Ultimate Challenge gives Ultimate Champion.
Getting there is step one: pay the Shinmachi boatman 500 mon each way, or from evening in Chapter 3 hand the man at the Rakugai gate any sake — cheap doburoku does — for permanent free passage.
The arena inherits your level, gear, health, heat gauge and food buffs exactly as they are when you enter — top everything up first.
Items are banned inside and trooper abilities don't work, so seals that auto-regenerate health and gauge are effectively mandatory — above all for the long Hundred-Man Slash.
Spend Soul Orbs on health and heat caps beforehand, and learn multi-target moves before the Hundred-Man Slash. The guide's picks are Komaki-style Dharma Dodge, Sweep Enhancement and Iron Body in Brawler; Blade Speed and Aerial Spin Slash in Swordsman; Rapid Fire, Flame Dragon Glide and Flame Dragon Roar in Gunman; and Evasive Afterimage, Heavenly Dragon Fang Crusher and Wild Dance 1–3 in Wild Dancer.
Training
Cannonball juggling (Dr. Shinbei's training)
Difficulty
The riverside on the east side of Mukuro Town — triggers by walking past Dr. Shinbei
Bat away incoming cannonballs with square on timing alone — no stick input at all. It runs in two lines, Swordsman and Gunman, each with beginner, intermediate, advanced and bonus tiers.
A normal ball scores 200 and the gilded one 400 — but a glancing hit halves the score, so a clean centre hit beats a rushed one.
Runs grade bronze, silver or gold: silver and above pays out, but only gold unlocks the next difficulty.
Mukuro Town itself opens by handing the Rakugai gatekeeper any sake from evening in Chapter 3 — pick up cheap doburoku first.
The chicken-racing grounds in Rakugai (wooden tokens sold on site)
The most efficient money and Virtue in the game. Betting five times gives the trophy, and 10,000 points clears the completion entry.
Three things to read: condition, the tipster's mark and the race distance. Good condition means speed-ups, bad means speed-downs — and a strong bird in poor condition loses often, so weight condition heaviest until you know the field.
Longer races amplify condition; shorter ones come down to raw ability. The tipster's mark just tracks ability, so treat it as a hint rather than a call.
Always bet the maximum. Ticket sales are on a timer, and buying a five-horse and a three-horse exacta together leaves no time to fiddle with the stake — decide, then MAX bet.
Gambling
Cee-lo
Difficulty
The gambling dens, including Rakugai's
Throw dice into a bowl and compare the results. The completion condition is 7,500 cumulative token points.
Open the stake cap first by betting one point at a time: it starts at 200, rises to 500 after ten rounds and to 1,000 after fifteen. Farm seriously only after that.
A round runs until the dealer role has gone all the way around — or ends early the moment anyone's points hit zero.
As a player against a weak dealer roll — a 2 or 3 — call the single-throw triple: you only get one throw, but a win pays triple while a loss costs the same as normal.
Call whether two dice total even (cho) or odd (han) — the simplest table in the game. Completion wants 15,000 cumulative points.
Unlock the stake cap first: 200 at the start, 500 after ten rounds, 800 after twenty and 1,000 after thirty. Bet once and leave, repeatedly, to clock them up fast.
With the cap at 1,000, buy 1,000 points, save, and take 1,000-point head-to-head bets — 15,000 cumulative finishes it.
The guide also suggests reading the other players' streaks before committing.
Take the cards the big yaku need first — it builds your score and blocks theirs at once. The chrysanthemum sake cup, which makes the two-card moon-viewing and flower-viewing hands, is the single highest priority.
There are four cards per month. A month where you hold three and one is on the field can never be taken, so leave it — clear the months where the opponent still has two in reach first.
Don't call koi when the opponent's hand looks close — greed after a made hand is the most common way to lose points here.
Get the last digit of your total as close to 9 as possible. It resembles blackjack but has no bust, so going past 9 costs you nothing. Completion wants 7,500 cumulative points.
As a player you pick your first card — grab a 1, 4 or 9 if it's there, and the 1 above all, since it feeds the special hands.
At six or higher, stand rather than take a third card — drawing is more likely to shrink the total than grow it.
Special hands: Shippin (player only, 1 and 4 on the second card, double stake), Kuppin (dealer only, 1 and 9, double), Arashi (either side, three cards of the same month, triple), Doshippin (either side, two 10s and a 1, twenty times) and Shiroku-no-nige (either side, 4 and 6 on the second card).
Gambling
Poker
Difficulty
The gambling dens, including Rakugai's
Three rule sets are offered, but the fast route is Texas Hold'em at the high stake, where the decisions are clearest. Completion wants 15,000 cumulative points.
Hold'em rarely produces big hands here, so an early made hand usually wins — which is why the high stake is the efficient table.
Make the decision on round two when three community cards are out: if a pair, straight or flush is live, call or raise.
If round two shows no pair at all, or only a weak one like twos or threes, fold early — folding cheap is how the stack survives.
Push with a strong pair or better, but with only a pair against an aggressive opponent, flat-call and watch rather than escalate.
Gambling
Mahjong
Difficulty
The mahjong parlour in Mukuro Town
Standard mahjong. If you don't know the game, the minimum below is enough to reach a win.
The shape is four sets plus one pair: four groups of three consecutive numbers or three identical tiles, and one pair. Each group must be a single suit.
Runs are easier than triplets — there are only four of any given tile, so triplets stall.
Don't call pon or chi if you don't know the yaku — melding cuts most of them off. Ron, by contrast, wins on the spot, so always take it.
Riichi is itself a yaku, so staying closed and declaring it is enough to win a hand — make "no melds, then riichi" your default.
Board game
Shogi (Ikomaya)
Difficulty
Ikomaya, Rakunai (500 mon a play)
Play for Shogi Points, traded for salves and cash items. The completion condition is winning Trial Run 1 three times.
Open the bishop's diagonal first: it's blocked by a pawn at the start, and pushing that pawn also frees the knight behind it.
Push the rook's pawn too — but a mobile rook is also an exposed rook, so check the opponent's setup and only move it where it can't be taken.
The completion entry finishes at three wins in Trial Run 1, which is much quicker than the ranking matches.
Four games in, an event match against the shop's owner appears — beating him maxes the bond. He isn't strong, but if you want it over fast, feed his moves into a free shogi engine set to maximum strength and play its replies.
Misc
Fishing
Difficulty
The river in front of Teradaya in Fushimi, the boatman there for sea fishing (reef or east offshore), and the river in Mukuro Town
Watch the float and press when its red section sinks. Fish feed cooking, substories and Another Life's trade orders; ten fish total gives the trophy.
Get a better rod first — bites come faster and it casts far enough to reach fish that only appear at distance. Buy it from the Virtue exchange.
For rare fish, buy chum from the Rakunai peddler. It raises spawn rates but only lasts about three minutes, so it really needs the good rod alongside it.
Species are identifiable from the shadow, where it swims and whether it's moving or holding still — spot your target before you cast, not after.
Once you have the god rank, switch to the bond: it rises a fixed amount whether you succeed or fail, so mash to fail instantly. Eight plays plus talking to the owner maxes it.
Keep the cup gauge above half at all times: below half you drink too slowly and Anna sobers up. But never drop it all the way to "rest" — that sobers her too, and the contest never ends.
Ashura janken plays like the lower tiers if you use the insight ability. After a draw, follow up with the hand that beats what you just threw — rock then scissors, scissors then paper, paper then rock — and you win most of the time.
Nursing is a shooter against a heart-shaped core: circle or square fires, holding charges, triangle or cross drops a bomb. Break the core across three stages to win; four hits from the falling characters loses.
Only Ryoma's head has a hitbox — ignore the body and keep the head clear. The attacks are built on an inverted-V and an X of four lines, so the gap under the X is a safe pocket.
The nursing pattern is fixed: dodge right-left-right, attack, dodge left-right-left, attack. Save the bomb for stage 3 where big characters block the charge shot, and keep moving side to side — the core flees from you, which is what lets you time the shot.
A special hand beats any ordinary total and wins outright unless a higher special appears — so chasing a special is often worth more than nudging toward nine.