Become the samurai of legend, Sakamoto Ryoma and embark on an epic action adventure story set in a heated historical Japan. Turn the tide of battle with legendary gun and sword combat to change the course of history in search for justice.
Like a Dragon: Ishin! has 72 substories across Bakumatsu Kyoto. None are missable — chapters gate them but they remain available afterward. They sprawl across Rakunai, Rakugai, Mukurogai, Fushimi, Gion, and Mibu, with the Black Panther couriers, Yae, and Satow strands forming locked chains.
#01Nichibuza's Newest Fan
▼
Rakunai — outside Nichibuza theater
Trigger: Watch the arguing couple cutscene outside Nichibuza, then step in.
Break up the fight, beat the thugs, and clear one round of the fan-dance minigame. Completing it unlocks the fan-dance feature city-wide.
RewardFan-dance minigame unlocked + Virtue
#02Deceitful Deity
▼
Rakunai — Karasuma St.
Trigger: Talk to the man asking about Ebisu-sama near Karasuma St.
Track the fake Ebisu down to Shinmeicho and beat him in a one-on-one. A comic riff on small-time grifters in Bakumatsu Kyo.
RewardVirtue
#03Who's Entertaining Who?
▼
Rakunai — outside Shikokuya
Trigger: Talk to the woman outside Shikokuya (requires Substory 1 cleared and one karaoke session).
Ryoma has to entertain a guest in a geisha's place — perform karaoke and a fan dance, then settle things in a final brawl.
Choices
Q. 'How was the song?'A. 'It was bold and virile'
Q. 'And the dance?'A. 'It's bold, yet elegant'
RewardVirtue + completion credit
#04I'll Miss You, Miho
▼
Rakunai — behind Nichibuza
Trigger: A child runs into Ryoma behind Nichibuza.
Carry a final message between two children before they're separated. Chase the palanquin to deliver it.
Choices
Q. First prompt to the boyA. First option
Q. Second prompt to the boyA. Third option
RewardVirtue
#05Talking Tosa
▼
Rakunai — alley NE of Nichibuza
Trigger: Talk to the man standing in the corner NE of Nichibuza.
Translate three Tosa-dialect love letters for a tongue-tied admirer. Pick the right option each round for the happy ending.
Choices
Q. Letter 1, line 1A. 'It's been a while'
Q. Letter 1, line 2A. 'I'
Q. Letter 1, line 3A. 'She means "you"'
Q.
#06The Mochi Mystery
▼
Rakunai — north of the blacksmith
Trigger: Approach the cluster of men north of the blacksmith.
Deduce which two of the suspects ate the missing mochi from their alibis.
Choices
Q. 'First culprit'A. Higashihara (1st)
Q. 'Second culprit'A. Miamino (4th)
RewardVirtue
#07Ea Ja Nai For Justice
▼
Rakunai — west of the Shogi Parlor in Shinmeicho
Trigger: Approach the Ee Ja Nai Ka dancers west of the Shogi Parlor (requires Substory 22).
Break up a band exploiting the Ee Ja Nai Ka craze for hooliganism — a snapshot of Bakumatsu street culture.
RewardVirtue
#08The Unwilling Courier
▼
Rakunai — bridge to Gion
Trigger: Auto-triggered when crossing the bridge to Gion.
Ryoma's roped into delivering six letters within a strict time limit — the gateway to the Black Panther courier chain.
RewardUnlocks Black Panther Couriers chain
#09Enter the Black Panther Couriers
▼
Rakunai — bridge to Gion
Trigger: Same bridge as Substory 8, after clearing it.
Race a Black Panther courier in a delivery sprint to unlock the next link in the chain.
RewardUnlocks next chain step
#10The Panthers' Leading Man
▼
Rakunai — north end of Teramachi St.
Trigger: Speak to the courier at north Teramachi (requires Substory 9).
Deliver 12 letters faster than a rival courier across all of Rakunai. Shortcut knowledge matters.
RewardUnlocks next courier substory
#11Global Fraud
▼
Rakunai — road south of Don Quijote
Trigger: Talk to the man with the globe.
A street huckster lectures kids with a doctored globe. Call out the correct countries to shame him.
Choices
Q. 'Where is this?'A. 'Japan'
Q. 'And here?'A. 'The Great Qing'
Q. 'Final question'A. 'Country 4'
Reward
#12The Hungry Sumo Wrestler
▼
Rakunai — south Teramachi St.
Trigger: Talk to the sumo wrestler blocking the road.
Hand the hungry sumo a food item to clear the road.
RewardBond with Hungry Sumo Wrestler
#13The Love-Starved Husband
▼
Rakunai — east riverbank
Trigger: Talk to the man staring at the river on the east side.
Eat a homemade dish in front of a husband who misses his wife's cooking.
RewardBond with Love-Starved Husband
#14The Oblivious Woman
▼
Rakunai — palanquin stand, north of map
Trigger: Talk to the woman by the northern palanquin.
Hand a vegetable to a woman who's lost her wallet.
RewardBond with Oblivious Woman
#15The Injured Grandma
▼
Rakunai — east riverbank
Trigger: Talk to the woman sitting on the east riverbank.
Agree to help the injured old woman.
RewardBond with Injured Grandma
#16The Barking Dog
▼
Rakunai — south of the main road near Ebisu Pawn
Trigger: Approach the barking dog.
Toss a bone to the barking dog.
RewardBond with Barking Dog
#17The Lucky Cat
▼
Rakunai — east of the shrine
Trigger: Approach the cat east of the shrine.
Offer coin to the lucky cat.
RewardBond with Lucky Cat
#18The Reclusive Son
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Rakugai — East Umekojicho
Trigger: Approach the two people talking outside the houses.
Counsel a shut-in son toward self-confidence — pick the encouraging branches.
Choices
Q. 'What are you up to?'A. 'What are you up to?'
Q. 'Advice?'A. 'Make a personal connection'
Q. 'Final push'A. 'Boost his self-confidence'
Reward
#19Palanquin Paladin
▼
Rakugai — southwest palanquin stand
Trigger: Approach the palanquin at the SW corner.
Defend a moving palanquin through several waves of attackers.
RewardVirtue
#20Can I Quote You On That?
▼
Rakugai — East Umekojicho, west of the shrine
Trigger: Intervene when a journalist is being roughed up.
Answer five interview questions — pick the line a true Shinsengumi captain would say.
Choices
Q. 'Why fight?'A. 'It's my duty, nothing more'
Q. 'Word to the enemy?'A. 'Go home and be family men'
Q. 'Ideal partner?'A. 'Someone I get along with'
Q.
#21Sonno Joui
▼
Rakugai — alley north of the Shady Bar
Trigger: Approach the two men talking in the alley.
Defend a foreigner from sonno-joui zealots at two locations.
RewardVirtue
#22Ea Ja Not Ka
▼
Rakugai — East Umekojicho, near Mukurogai
Trigger: After clearing Substory 47.
Tail a band of Ee Ja Nai Ka dancers to expose them — pure shadowing.
RewardUnlocks Substory 7
#23Bluffin' Up the Wrong Alley
▼
Rakugai — outside the gambling den
Trigger: Witness the gamblers harassing a passerby outside the den.
Prereq: Must be wearing Shinsengumi robes
Break up the gamblers' shakedown and finish them in Mukurogai. Requires Shinsengumi robes to advance.
RewardVirtue
#24The Panthers' Playmaker
▼
Rakugai — your house (letter arrives)
Trigger: Letter arrives at home after Substory 10.
Another bridge-side delivery race against a Panther.
RewardUnlocks next chain step
#25The Sword Nut
▼
Rakugai — beside the dock stairs
Trigger: Speak to the sword enthusiast.
Show your sword to the enthusiast.
RewardBond with Sword Nut
#26The Battered Defender
▼
Rakugai — north of the Fushimi gate
Trigger: Approach the worn-out defender.
Give a healing item to the wounded warrior.
RewardBond with Battered Defender
#27The Mysterious Merchant
▼
Rakugai — wooden shed across from the Arms Dealer
Trigger: Speak to the merchant in the shed.
Bring 10 tomatoes for 2 ryo.
RewardBond with Mysterious Merchant + 2 ryo
#28The Hungry Cat
▼
Rakugai — between buildings in East Umekojicho
Trigger: Approach the hungry cat.
Give the cat a fish.
RewardBond with Hungry Cat
#29The Bad Side of Town
▼
Mukurogai — north of Arms Dealer
Trigger: Walk past the Arms Dealer northward.
An automatic ambush that introduces Mukurogai's hostility.
RewardVirtue
#30Brawler for Hire
▼
Mukurogai — 1F by the white flag
Trigger: By the white flag (requires Substory 7).
First duel with the brawler Sumi Bozu.
RewardUnlocks next fight
#31Brawler Incarnate
▼
Mukurogai — same spot
Trigger: Return to the spot after Substory 30.
Rematch with Sumi Bozu.
RewardUnlocks next fight
#32Brawler Enlightened
▼
Mukurogai — same spot
Trigger: Return again after Substory 31.
Final showdown with Sumi Bozu.
RewardHeavy Virtue
#33Night of the Living Rumor
▼
Mukurogai — eastern riverbank, nighttime
Trigger: Hear the rumor by day, return at night.
Confront the 'ghost' at night and beat the truth out of it.
RewardVirtue
#34The Servile Beggar
▼
Mukurogai — covered area east of Arms Dealer, 1F
Trigger: Approach the seated beggar.
Give a food item.
RewardBond with Servile Beggar
#35The Trash Dealer
▼
Mukurogai — NW corner near the big gate
Trigger: Talk to the trash dealer.
Hand over any inventory item.
RewardBond with Trash Dealer
#36The Injured Dog
▼
Mukurogai — central 1F
Trigger: Approach the injured dog.
Give a healing item.
RewardBond with Injured Dog
#37Death of the Author
▼
Fushimi — Teradaya 2F hallway
Trigger: Speak to the writer in the Teradaya 2F hall.
Pitch three ideas to a blocked author across separate visits — each round has a unique correct answer.
Choices
Q. First visitA. 'A cat might be funny'
Q. Second visitA. 'Botch-chan!'
Q. Third visitA. 'Heart'
Reward
#38Precious Packages
▼
Fushimi — between buildings north of Teradaya
Trigger: Available after Substory 71.
Recover and return a swapped package. Crucially: do NOT eat the chikuwa or you lose the reward.
Choices
Q. 'Should I eat the chikuwa?'A. Don't eat it
RewardVirtue
#39A Clean Streak
▼
Fushimi — bathhouse entrance
Trigger: At the bathhouse entrance.
Chase a clothing thief and return to the bathhouse.
RewardVirtue
#40A Man and His Sack
▼
Fushimi — line of men north of Hanako
Trigger: Join the queue and talk to the men.
Queue three times for inari, then chase down the thief who runs off with it.
RewardVirtue
#41All in the Hips
▼
Fushimi — Umai Udon
Trigger: Order at Umai Udon, leave, return.
Clear one round of the udon-kneading minigame.
RewardBond with Umai Udon Owner
#42Invasion of the Black Ships
▼
Fushimi — southern docks, daytime
Trigger: Visit the southern waterfront during daytime.
Cure a seasick man with umeboshi, then fend off attackers.
RewardVirtue
#43It's a Long Story
▼
Fushimi — path west of Hanako
Trigger: Talk to the chatty woman west of Hanako.
Endure part one of a meandering conversation — pick the right answer each step.
Choices
Q. 'What was she fetching?'A. 'Bamboo shoots'
Q. 'In front of where?'A. 'Outside a tea shop'
Q. 'Her name?'A. 'Of course – it's Sakiko'
Reward
#44It's a Long Story: The Final Chapter
▼
Fushimi — same spot
Trigger: Return after Substory 43.
Round two with Sakiko.
Choices
Q. 'Colors?'A. 'Red, white, and green'
Q. 'What did she drink?'A. 'Amazake'
Q. 'Her name?'A. 'Sumire'
RewardUnlocks next part
#45It's a Long Story: Epilogue
▼
Fushimi — same spot
Trigger: Return after Substory 44.
Finale of the long-talk chain.
Choices
Q. 'What did she see?'A. 'A scarecrow'
Q. 'What did she eat?'A. 'Pickled daikon'
Q. 'What was it?'A. 'A tuna'
Reward
#46Scented Water
▼
Fushimi — SE corner by the jizo statue
Trigger: Talk to the woman by the jizo.
Buy perfume in Mukurogai, shake the seller's tail, deliver to the client.
RewardVirtue
#47Ea Ja Nai Ka
▼
Fushimi — outside Ebisu Pawn
Trigger: Crowd blocks Ebisu Pawn.
Brawl two ringleaders to disperse the crowd.
RewardUnlocks Substory 22
#48The Way of the Samurai
▼
Fushimi — west side near Sengoku Residence
Trigger: Approach the aspiring samurai.
Train an aspiring samurai across three duels, then fight beside him in South Fushimi.
RewardVirtue
#49Last Stand of the Panthers
▼
Fushimi — outside Teradaya
Trigger: Outside Teradaya after Substory 24.
Final delivery race around all of Fushimi to finish the Panther chain.
RewardCompletes the Black Panther chain
#50The Desperate Fisherman
▼
Fushimi — south of map near Teradaya railing
Trigger: Speak to the fisherman by the railing.
Give the fisherman a fish.
RewardBond with Desperate Fisherman
#51The Junk Boy
▼
Fushimi — road north of Teradaya
Trigger: Approach the junk-collecting child.
Hand the boy any inventory item.
RewardBond with Junk Boy
#52The Woodcutter
▼
Fushimi — southwest corner
Trigger: Speak to the woodcutter in the SW corner.
Split 100 logs in the wood-cutting minigame.
RewardVirtue
#53The Frequently Lost Courier
▼
Fushimi — SE corner by jizo
Trigger: Speak to the lost courier three times.
Help the disoriented courier three times to seal the bond.
RewardBond with Frequently Lost Courier
#54The Patient Dog
▼
Fushimi — stairs behind Ebisu Pawn
Trigger: Approach the dog on the stairs.
Give the dog a food item.
RewardBond with Patient Dog
#55The Filthy Cat
▼
Fushimi — dock beside the houseboat
Trigger: Approach the filthy cat.
Clean up the dirty cat.
RewardBond with Filthy Cat
#56Finders Weepers
▼
Gion — east of the torii gate
Trigger: After meeting Akari at the north Rakunai shrine, find the pink diary.
Read the found diary, then give the owner three pieces of advice toward a happy ending.
Choices
Q. First piece of adviceA. 'All love is precious'
Q. SecondA. 'Try getting to know him'
Q. ThirdA. 'Better to be simple and direct'
Reward
#57Soft and Supple
▼
Gion — south of the palanquin stand
Trigger: South of the palanquin.
Reject a brothel shake-down and beat three thugs.
RewardVirtue
#58The Revolutionary Chef
▼
Gion — across from Yamabuki
Trigger: Talk to the aspiring chef.
Feed him a homemade dish.
RewardBond with Revolutionary Chef
#59The Sexy Madam
▼
Gion — north of Kitchen Aoba by the tree
Trigger: Speak to the madam.
Offer her a cucumber.
RewardBond with Sexy Madam
#60It's What's on the Inside
▼
Mibu — Otake Tea Parlor
Trigger: Auto-cutscene at Otake Tea Parlor.
Stand up for Suzu — judge her by character, not looks. Plays out across a Rakunai riverside scene and a fight at Mibu shrine.
Choices
Q. 'What about Suzu?'A. 'Have faith in Suzu'
RewardVirtue
#61Hope Blossoms Again
▼
Mibu — path left of Shinsengumi Barracks
Trigger: Witness a couple being harassed.
Beat the harasser, then find the cherry tree at the couple's home.
RewardUnlocks Substory 64
#62A Warlord's Ambition
▼
Mibu — your house
Trigger: After 10 cooking sessions at home.
Cook a single dish using the fish-grilling technique.
RewardVirtue + recipe
#63The Boy Who Cried Bear
▼
Mibu — shrine, west side
Trigger: After Substory 60.
Turns out the bear is real — fight the boss-class beast.
RewardVirtue
#64Mama Ryoma
▼
Mibu — near the children's palanquin
Trigger: After Substory 61.
Play house with the kids, then thrash the intruder.
RewardVirtue
#65The Amnesiac
▼
Path to Kiyomizu Temple — east of the south bridge from Rakugai
Trigger: Find the unconscious man on the path.
Give a healing item to wake him.
RewardBond with Amnesiac
#66The Boy Who Loves Veggies
▼
Mibu — Shinsengumi HQ area
Trigger: Auto-scene by the Shinsengumi HQ.
Hand the crying boy a vegetable.
RewardBond with Veggie-Loving Boy
#67The Spitfire Debt Collector
▼
Rakunai — outside Kurogane Smithing
Trigger: Talk to Yae outside Kurogane Smithing (requires Substory 69).
Tag along with the spitfire Yae as she shakes down delinquents — debtor by debtor.
RewardAdvances the Yae chain
#68The Spitfire Lie Detector
▼
Rakunai — Kurogane Smithing
Trigger: Return to Yae after clearing Substory 67.
Help Yae sniff out a liar and clear two consecutive fights.
RewardVirtue
#69The Spitfire Town Protector
▼
Rakugai — east of the Chicken Racing building
Trigger: Step in between the arguing couple.
Break up a brawl and first meet Yae, who later headlines the chain.
RewardStarts the Yae chain
#70The Captain and the Curious
▼
Fushimi — restaurant north of Umai Udon
Trigger: Sit with the foreign captain.
Drink with the foreigner, fend off an attacker, and unlock the memoir collection feature.
RewardMemoirs unlocked + bond with the Captain
#71Diplomacy in Darkness
▼
Fushimi — evening
Trigger: Requires Substory 70 + at least 20 memoirs.
Discover Satow's kidnapping and rescue him from Mukurogai. Forces a night-time run.
RewardUnlocks Substory 38
#72A Lasting Thirst for Peace
▼
Fushimi → Gion final fight
Trigger: After delivering 96+ memoirs to Satow.
Confront Satow at the bridge, then settle things with Nakamura in Gion — he's tankier than a normal substory boss.
RewardFinal memoir + completion credit
Collectibles
6 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Trooper Recruits — 100 Members
The full card pool is roughly 400, and collecting 100 unlocks 'Drop and Give Me 100'. Cards drop from fully randomized gacha/combat rewards, so no individual card has a fixed location — even 3+ years post-launch, no wiki (English or Japanese) has documented more than a handful of the 400.
Trooper Cards — 4 Tiers + Key Pickups
Build Ryoma's Trooper deck (4 combat + 1 quick-fire support). Cards fall into 4 tiers (C / B / A / S). Many S-rank cards drop only from side missions or the Arena.
4▼
Duplicates merge to upgrade — keep collecting copies. Shrine offerings boost card drop chances.
Effects vary by combat style (Brawler / Swordsman / Gunman / Wild Dancer). Match cards to your main style.
#01C-Rank — Starter Cards
Early chapters
Default cards from main story + street fight rewards — fills the initial deck.
#02B-Rank — Standard Cards
Side missions + shrine offerings
Earned from offerings + standard side missions. Stat differences begin to matter here.
#03A-Rank — Advanced Cards
Arena + Another Life + late-game missions
Arena matches, Another Life farming/cooking, and late side missions. Many key cards reside here.
#04S-Rank — Top-Tier Cards
Ultimate Challenges + deepest Arena + special side missions
Locked behind Ultimate Challenges + deepest Arena + special side missions. Required for the full deck.
Another Life — All 6 Pets
Once the 'Another Life' farm sim opens in Chapter 4, you can befriend 3 dogs and 3 cats — each wants something different.
6▼
Click a card to mark it collected. Progress is saved in your browser.
Diligence Records are small errands/good-deed tasks scattered around town. 5 unlocks 'The Gods Smile Upon Thee', 20 unlocks 'The Gods Rejoice at Thee', 50 unlocks 'The Gods Sing Thy Praises', and clearing all of them unlocks 'The Gods Hath Been Humbled'.
▼
Check the Completion List menu, sorted by town (Kyo, Satsuma, Choshu, etc.), to see each region's remaining records.
One of Everything — All Restaurants
Order at least one item at every restaurant across every town for 'I'll Have One of Everything'. Even the cheapest menu item counts — sweep each town's restaurants as soon as it unlocks.
▼
Kamatora in Rakunai only counts if you dine in, not takeout.
Tosa-region restaurants don't count toward this achievement at all — purchases there log nothing.
Some dishes are Bond-locked secret menu items requiring friendship with the owner. Track visited restaurants/menu counts via the Completion List.
A Bakumatsu-era spin-off set in Kyo (Kyoto). For the completion notebook and the 'play every spot' goal, you'll need to touch every entry below at least once. Most only require a single play to register, but Another Life, the gambling tables, and Buyo Dancing have real depth — the attached videos make them far smoother. Play-spot icons (purple) mostly open up in Rakunai/Rakugai from Chapter 3 onward.
Life Sim
Another Life
Difficulty
Ryoma's villa outside Fushimi
A full life sim where Ryoma works a country villa — farming, cooking, fishing, and trading — to pay off Haruka's family debt. It's the heart of Ishin's minigame spread, the spiritual successor to the series' apartment/management modes.
Unlocks around Chapter 3–4. Start by cycling fast crops (daikon, cucumber, carrot) in the garden for a steady income base.
Spend Virtue at the shrine to expand the plot and improve growth speed/yield — late-game efficiency snowballs.
Cooking is a bundle of rhythm games (chopping, fire-stoking, pouring stock, grilling). Perfect timing raises meal quality and Haruka's affection.
Use the bookcase indoors to take trading orders — sell produce, meals, and fish at a premium to pay down the debt.
Ginseng is the single most profitable crop: it costs 10,000 Virtue to unlock, but high-end orders pay ~45,000 mon each, and those orders usually need only one ginseng — once your plot is large, keep about two squares dedicated to it.
Filling a trade order pays far more than selling the same item directly — orders also grant Virtue, so always route surplus into orders first.
The cooking rhythm games are not randomized — the timing is fixed, so once you memorize a recipe you can nail it every time; a flawless run yields a 'Premium' dish with doubled effects.
Upgrade priority: rush the first two Farm Expansion levels while grinding Virtue with fast crops (daikon, etc.). Don't waste fertilizer on fast crops — save it for slow-growing ones.
Another Life farming guide
Music / Rhythm
Buyo Dancing
Difficulty
Nichibuza theater, Rakunai
An Ishin-exclusive rhythm game themed on traditional Japanese dance. Like karaoke, you time button presses to an on-screen guide.
From Chapter 3, approach the south side of the large purple building in NE Rakunai to trigger the 'Nichibuza's Newest Fan' substory that unlocks it.
Press the matching direction/button the instant the white bar reaches the end of the circle — 'Beautiful' is the top grade.
Beginner uses 4 buttons; higher difficulties double to 8. For completion only, clear the easy songs first.
The songs follow a 'tan-tan ta-ta-tan' rhythm and the prompts mostly track that beat — hum the melody to internalize the timing and 'Beautiful' grades come far more easily.
Music / Rhythm
Singing
Difficulty
Singing bars in Rakunai
A Bakumatsu-flavored take on series karaoke — sing along with a 4-button rhythm guide. Casual and easy to clear for completion.
Hit the button when the marker overlaps the guide ring exactly for a 'Perfect' grade.
Completion only needs you to finish one song — focus on not missing notes rather than chasing score.
Gambling
Cee-lo (Cho-Han dice)
Difficulty
Gambling den, Rakugai
A street dice game where three dice are thrown into a bowl and scored by combinations. Heavily luck-based but simple — one round registers it.
A triple or 4-5-6 is an instant win; 1-2-3 is an instant loss.
When two dice match, the odd one out is your 'point' — the higher it is, the better.
Gambling
Koi-Koi (Hanafuda)
Difficulty
Gambling den, Rakugai
A two-player hanafuda card game where you build scoring combinations (yaku). Reliable wins once you learn the rules.
Match a card from your hand to a field card of the same month to capture both — collect by month.
When a yaku forms, choose 'Koi-Koi' to keep going for more or 'Shobu' to cash in. For completion, take the small yaku and call Shobu.
Gambling
Oicho-Kabu
Difficulty
Gambling den, Rakugai
A baccarat-like Japanese card game where you aim for a hand total whose last digit is closest to 9. Simple and quick to register.
Only the ones digit of your total counts (e.g. 15 → 5). A 9 ('Kabu') is the best score.
Decide whether to draw a third card on a low total — standing on a 6 or 7 is usually safe.
Gambling
Poker
Difficulty
Gambling den, Rakugai
Standard five-card draw poker, available at the gambling den. A single hand registers it for completion.
Keep anything usable (a pair or better) and swap the rest to chase a stronger hand.
Completion ignores win/loss — just play one round through to the end.
Gambling
Mahjong
Difficulty
Mahjong parlor, Rakunai
Standard Japanese riichi mahjong — the series' biggest wall if you don't know the rules, but one pattern is enough for completion.
Keep your hand fully closed (no Pon/Chi) so you can declare Riichi.
Chase Tanyao (simples 2–8). When you're one tile from a complete hand, declare Riichi to attach a yaku.
Completion only needs a win, not a big score — prioritize fast hands.
In the rules, turn on Kuitan (open Tanyao allowed) and Red Dora, and disable the 2-han minimum — this lets you Pon/Chi your way to a fast open Tanyao, making a win much easier.
Board
Shogi
Difficulty
Shogi parlor, Rakunai
Japanese chess — the key twist from Western chess is dropping captured pieces back onto the board.
Build a castle (gakoi) around your king first — Mino castle is the easiest starter.
Drop captured pieces deep into enemy territory to apply pressure.
Completion needs just one win — pick a weaker opponent if you're struggling.
Gambling / Betting
Chicken Racing
Difficulty
Rakugai
A betting mini-game where you wager on which chicken is fastest. A well-known money farm later on; a single bet registers it for completion.
Available in Rakugai from Chapter 3. Check each chicken's stats and odds before wagering.
Low-odds (favorite) chickens are safer; for grinding money, bet consistently on the high-stat birds.
When picking a bird, check (1) Condition (an up arrow = peak), (2) Past Results (the three-digit number = its recent finishing places), and (3) distance aptitude (L/M/S) matching this race's length — a strong bird that has recovered to good condition is the safest pick.
Reliable money farm: save outside the arena, lock one strong bird as 1st place, bet 300 on every Exacta combination with that bird winning, then save on a win and reload on a loss. Exchange 1,500 tags at the Gambling Den for a Platinum Plate and sell it to the Ebisu pawnbroker for ~3 ryo 7,500 mon.
Outdoors
Fishing
Difficulty
Near the Another Life villa and other spots
A simplified fishing minigame: place your lure in the fish's path to draw a bite. Also a good source of ingredients for Another Life trading.
Keep the lure still so it's stationary when the fish's silhouette crosses it to attract attention.
Hook on the prompt after a bite, then reel in larger fish while managing line tension.
Filling the Heat gauge triggers a 'gong' and a Showstopper prompt for a big point burst.
The EX fan dance (move the fan to the end with the stick) is worth 4,000 points, but only use it when your combo is broken or under 15 — with a long combo, just hitting notes normally scores more.
Buyo Dancing gameplay guideBuyo Dancing mini-game100% Perfect on every song (Geisha difficulty)
Play the shorter East-only (Half Game) format rather than a full hanchan to keep matches from dragging.