Become the samurai of legend, Sakamoto Ryoma and embark on an epic action adventure story set in a heated historical Japan. Turn the tide of battle with legendary gun and sword combat to change the course of history in search for justice.
Sorted from rarest first. Tap a card for the step-by-step route.
Collected all achievements.
Brought the Completion List to 100%.
Completed all tasks in the Diligence Records.
Enhanced equipment 100 times.
Completed every Ultimate Challenge.
Completed all Bonds.
Played every minigame.
Broke Ryoma's stats beyond their limits.
Tried your hand at each type of gambling.
Attained all Revelations.
Completed all Substories.
Made at least 10 ryo in sales at the Udon Shop.
Gathered 100 troopers for the Third Division.
Ordered at least one item at every restaurant.
Cleared the Sanada Stronghold.
Paid off Haruka's debt in full.
Brought the Completion List to 50%.
Changed the interior design of your second home.
Performed every song at Utamaruya.
Placed bets on 5 chicken races.
Cleared each of the courtesan minigames.
Cleared the Bandits' Mine.
Helped the Tachibanagumi bring the Tengu to justice.
Won 10 arena battles.
Performed every dance at Nichibuza.
Reached max Social Rank in one of the locales.
Earned at least 300,000 Virtue in total.
Reached Level 50.
Completed 50 tasks in the Diligence Records.
Cooked 7 different dishes.
Cleared the Bandits' Cave.
Completed 40 Substories.
Watched a Slice of Life event at your second home.
Fulfilled 10 trade orders at your second home.
Caught a total of 10 fish.
Grew 10 different kinds of plants in the garden.
Earned at least 100,000 Virtue in total.
Entered a Battle Dungeon 3 times.
Trained with each master of combat.
Completed 20 tasks in the Diligence Records.
Earned at least 50,000 Virtue in total.
Completed your first Bond.
Completed 10 Substories.
Completed 5 tasks in the Diligence Records.
Earned at least 10,000 Virtue in total.
Unlocked 10 abilities with Soul Orbs.
Like a Dragon: Ishin! has 72 substories across Bakumatsu Kyoto. None are missable — chapters gate them but they remain available afterward. They sprawl across Rakunai, Rakugai, Mukurogai, Fushimi, Gion, and Mibu, with the Black Panther couriers, Yae, and Satow strands forming locked chains.
Break up the fight, beat the thugs, and clear one round of the fan-dance minigame. Completing it unlocks the fan-dance feature city-wide.
Track the fake Ebisu down to Shinmeicho and beat him in a one-on-one. A comic riff on small-time grifters in Bakumatsu Kyo.
Ryoma has to entertain a guest in a geisha's place — perform karaoke and a fan dance, then settle things in a final brawl.
Carry a final message between two children before they're separated. Chase the palanquin to deliver it.
Translate three Tosa-dialect love letters for a tongue-tied admirer. Pick the right option each round for the happy ending.
Deduce which two of the suspects ate the missing mochi from their alibis.
Break up a band exploiting the Ee Ja Nai Ka craze for hooliganism — a snapshot of Bakumatsu street culture.
Ryoma's roped into delivering six letters within a strict time limit — the gateway to the Black Panther courier chain.
Race a Black Panther courier in a delivery sprint to unlock the next link in the chain.
Deliver 12 letters faster than a rival courier across all of Rakunai. Shortcut knowledge matters.
A street huckster lectures kids with a doctored globe. Call out the correct countries to shame him.
Hand the hungry sumo a food item to clear the road.
Eat a homemade dish in front of a husband who misses his wife's cooking.
Hand a vegetable to a woman who's lost her wallet.
Agree to help the injured old woman.
Toss a bone to the barking dog.
Offer coin to the lucky cat.
Counsel a shut-in son toward self-confidence — pick the encouraging branches.
Defend a moving palanquin through several waves of attackers.
Answer five interview questions — pick the line a true Shinsengumi captain would say.
Defend a foreigner from sonno-joui zealots at two locations.
Tail a band of Ee Ja Nai Ka dancers to expose them — pure shadowing.
Break up the gamblers' shakedown and finish them in Mukurogai. Requires Shinsengumi robes to advance.
Another bridge-side delivery race against a Panther.
Show your sword to the enthusiast.
Give a healing item to the wounded warrior.
Bring 10 tomatoes for 2 ryo.
Give the cat a fish.
An automatic ambush that introduces Mukurogai's hostility.
First duel with the brawler Sumi Bozu.
Rematch with Sumi Bozu.
Final showdown with Sumi Bozu.
Confront the 'ghost' at night and beat the truth out of it.
Give a food item.
Hand over any inventory item.
Give a healing item.
Pitch three ideas to a blocked author across separate visits — each round has a unique correct answer.
Recover and return a swapped package. Crucially: do NOT eat the chikuwa or you lose the reward.
Chase a clothing thief and return to the bathhouse.
Queue three times for inari, then chase down the thief who runs off with it.
Clear one round of the udon-kneading minigame.
Cure a seasick man with umeboshi, then fend off attackers.
Endure part one of a meandering conversation — pick the right answer each step.
Round two with Sakiko.
Finale of the long-talk chain.
Buy perfume in Mukurogai, shake the seller's tail, deliver to the client.
Brawl two ringleaders to disperse the crowd.
Train an aspiring samurai across three duels, then fight beside him in South Fushimi.
Final delivery race around all of Fushimi to finish the Panther chain.
Give the fisherman a fish.
Hand the boy any inventory item.
Split 100 logs in the wood-cutting minigame.
Help the disoriented courier three times to seal the bond.
Give the dog a food item.
Clean up the dirty cat.
Read the found diary, then give the owner three pieces of advice toward a happy ending.
Reject a brothel shake-down and beat three thugs.
Feed him a homemade dish.
Offer her a cucumber.
Stand up for Suzu — judge her by character, not looks. Plays out across a Rakunai riverside scene and a fight at Mibu shrine.
Beat the harasser, then find the cherry tree at the couple's home.
Cook a single dish using the fish-grilling technique.
Turns out the bear is real — fight the boss-class beast.
Play house with the kids, then thrash the intruder.
Give a healing item to wake him.
Hand the crying boy a vegetable.
Tag along with the spitfire Yae as she shakes down delinquents — debtor by debtor.
Help Yae sniff out a liar and clear two consecutive fights.
Break up a brawl and first meet Yae, who later headlines the chain.
Drink with the foreigner, fend off an attacker, and unlock the memoir collection feature.
Discover Satow's kidnapping and rescue him from Mukurogai. Forces a night-time run.
Confront Satow at the bridge, then settle things with Nakamura in Gion — he's tankier than a normal substory boss.
Region-by-region collectibles and side-mission rewards grouped by category.
Recruit 100+ Troopers to unlock 'Embrace the Troopers, Lad'. Cards accumulate via side missions, the Arena, and Another Life rewards.
Build Ryoma's Trooper deck (4 combat + 1 quick-fire support). Cards fall into 4 tiers (C / B / A / S). Many S-rank cards drop only from side missions or the Arena.
Default cards from main story + street fight rewards — fills the initial deck.
Earned from offerings + standard side missions. Stat differences begin to matter here.
Arena matches, Another Life farming/cooking, and late side missions. Many key cards reside here.
Locked behind Ultimate Challenges + deepest Arena + special side missions. Required for the full deck.