Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
31 substories total. Honolulu town intros (minigame unlocks) + Madlantis/open-sea ship missions split roughly half-and-half. Most unlock in Chapter 2; Chapter 3 adds the Minato Girls arc capped by 'The One'. Tied to fleet reputation, Coliseum, and Goromaru lines — push the main story to Chapter 3, then sweep them.
#01Kamulop, Fortunes Unfolded
▼
Bullseye area
Trigger: Auto-triggers during Chapter 2 story flow.
Unlocks Fortune Exchange and spawns fortune slips across Hawaii — a prerequisite for several collection rewards.
'Making a Menagerie' needs 7 pets. 3 (Goro, Phoenix, Onigiri) join automatically via the story, so only 4 more of the remaining 8 are needed.
11▼
Click a card to mark it collected. Progress is saved in your browser.
Collected
0 / 11
No.01
Goro
No.02
Phoenix
No.03
Onigiri
No.04
Barkley
No.05
Zoomies
No.06
Coco
No.07
Allure
⚠ Requires the Goromi outfit from a Silver Container at Liber Tea
No.08
The Gourmand
No.09
Alarm Cluck
No.10
Turtle
No.11
Sanzen
Island Exploration — 10 Islands (Island Adventurer)
Clear 10 dungeon-style islands for 'Island Adventurer'. Confirmed dungeon islands include Dyna & Jumbo (Rich Island waters), Ahle, Eleahna & Eamoth (Nele Island waters), Baja, Varnack & Goalega (Madlantis waters), Huaka'i, Nahanaha & Makau Nui (Hawaii waters), Yanagi, Sasanqua & Emma (Atali Island waters) — 20+ exist in total, and any 10 cleared count toward the achievement.
▼
Each island is a small sail-to-and-clear dungeon. The island names in the Treasure list above double as your exploration targets — collecting treasures naturally routes you through several of them.
Of 107 total crew, recruit 30 for 'Welcome to the Goro Pirates!', 50 for 'The Goro Pirates Set Sail!', 80 for 'Goro Pirates, Go Go Go!'. Recruitment splits into three methods: scouting, substories, and minigame-point exchanges.
▼
Scoutable crew show as map icons — hover to see the exact condition (item hand-off, reputation rank, Aloha Links friend count, fight win, etc.).
Examples: Bartender (Revolve Bar, Hawaii — 100 Aloha Links friends), Julie (Julie's Gearworks — talk to her after crafting any 3 cannons), Ikari (Ounabara Vocational School — pass any 10 exams).
Some crew are substory-locked only (Dread Pirate Hook — 'The Captain's Return', Stephanie Chan — 'The Miracle Aquarium', Ena — final part of 'The One').
Madlantis-side crew mostly require rougher methods — winning a melee/duel or paying them off.
100 photo spots exist across Hawaii, Rich Island, and Madlantis; only 30 are needed for the achievement. First unlocked via Chapter 2 Substory #3. Completing a full regional set grants a cosmetic item exclusive to that set.
▼
Examples: 'Coconut Turtle on Housing Complex Wall' (west Makani Ave., between two yellow stairs), 'Tropical Window Display' (Seaworthy Treasures shop), 'East Aloha Beach' dolphin (post at the east end of Aloha Beach).
Since any 30 count, prioritize the easily-reached Hawaii mainland spots first.
Achievement unlocks after catching 30 fish/bugs with the chain hook. No guide catalogs every species by location, so this isn't presented as a per-item checklist — just the tips below.
▼
Bugs like dragonflies spawn as shimmering shapes near parks/foliage (e.g. Golden Dragonfly — Anaconda Harbor Park, under Aloha Bridge, Makani Ave./Sakura Street corner).
Fish can be hooked directly at shorelines/piers — any 30 catches count, no species requirement.
The spin-off where Goro Majima turns pirate across Hawaii and Madlantis. Its backbone is ship-to-ship pirate battle aboard the Goromaru and the Pirates' Coliseum, with the series' usual play spots scattered across both maps. Each spot carries tiered Feat Challenges, and their targets are listed per entry below. Playing ten different minigames gives the Party Pirate trophy.
Battle
Pirate battle (cannon duel & boarding)
Difficulty
The open sea aboard the Goromaru
The game's spine: sail the Goromaru against enemy ships, first shelling them into a dead stop, then boarding for a hands-on fight as Majima.
The enemy shoots back, so either armour the hull to absorb it or circle to where their guns don't reach — going into the higher sea areas unupgraded doesn't work.
Boarding is a normal action fight with a few crew alongside. The ship is upgraded and the crew is levelled — you need both lines pushed.
In Chapter 2, once shipwright Clark joins and Julie refits the Goromaru, the captain's cabin and lounge open — banquets, dinners and karaoke above, and the Goro Goro Kitchen, crew interaction, outfits and bond-chat replays below.
The banquet (beer icon) sharply raises morale for the chosen crew and needs the 5- or 10-serving pirate hotpot; the dinner (wine icon) nudges morale but pours in experience — 1,250 from the 5-serving set, 2,000 from the 10 — and both need the dishes cooked in advance.
Crew morale decays over time and their stats fall with it, so keep everyone at good or better. In a pinch, handing a crew member a gift raises both — the pansy bouquet from Melia's flower shop in Honolulu is worth 500 experience plus a morale bump.
The Coliseum reception in Madlantis — unlocks when you save Noah in Chapter 2
Four modes — Pirate Single Match, Shipboard Battle Rush, Pirates' Championship and Pirate Duel Showdown. Winning 10, 20 and 30 different matches gives three trophies, and clearing every mode unlocks Amon.
Single Match and Battle Rush have multiple stages gated behind your Pirate Rank — if you're stuck, go raise the rank first.
Upgrading the Goromaru is the most direct route to S rank, and the first thing to fix when you stall.
Some matches are played as Majima, and items are banned in the shipboard fights — so put ability points into raw stats early.
You field crew and a support unit, so collect high-rarity crew and level them; grinding a lower difficulty to raise crew levels is usually faster than banging on the wall.
Racing
Dragon Kart
Difficulty
Anaconda Harbor Park, Honolulu — via substory No.7 in Chapter 2
A battle kart race through the streets, weapons and all. Substory No.7 in Chapter 2 unlocks the modes and kart setup.
The Feats are winning the Resort, Urban and Festival cups, obtaining three karts, obtaining every kart, and beating each of the three hosts' Versus rules.
Item boxes hold up to two weapons at a time. Losing all kart durability crashes you and costs serious time, so dodging matters as much as shooting.
Dragon Rings on the course repair durability and also buy prizes, so a lap spent collecting them isn't wasted even if the placing is lost.
Besides the Grand Prix there's a time attack, and kart setup upgrades performance — tune before retrying a cup you can't clear.
Arcade
Crazy Delivery
Difficulty
Sunset Park, Downtown Honolulu
Cycle the streets scooping burgers, pizza and sushi to customers. Score raises your courier rank and Delivery Points buy prizes.
The Feats are $100k, $300k and $500k of cumulative earnings, 100/300/500 successful tricks, maxing the courier rank, and clearing every difficulty of the Anaconda Street course at A or better.
The controls match Infinite Wealth's: R2 accelerate, L2 brake (hold to reverse), circle drift, cross jump, square Crazy Mode, and tricks are a stick direction plus circle.
Deliver at a raised trick rating for more money, and — as in Infinite Wealth — crashing drops food and resets the rating, so drift the corners to keep speed and rating together.
The drum-can stoves dotted around town, plus the Goromaru's lounge
Cook dishes from gathered ingredients — unlocked by the potato tutorial in Chapter 1, with fourteen recipes in all. Cooking every one gives the Domestic Pirate trophy.
The Feats are 10/20/30 cooks and 5/10/14 distinct dishes; the full fourteen become available late in Chapter 2 when you approach Goro Kingdom on Rich Island.
Ingredients come in five lines — meat, bugs, fish, produce and livestock — with rarity stars; higher-rarity ingredients need fewer units, so spending the good ones actually costs less material overall.
Dishes finish at one to three stars, decided by ingredient rarity and how well the cooking minigame went; higher quality means a stronger effect.
Management / sim
Goro Kingdom
Difficulty
The residential district of Rich Island
A menagerie for the animals you rescue. Chapter 1 hands you the chicken Phoenix from Stella; taking her to the empty lot opens it. Feeding animals returns ingredients, and one whose affection maxes joins the crew.
The Feats are collecting 3, 4 and 6 species, feeding 5, 15 and 30 times, and serving the Ultimate Animal Treat once and five times.
Substory No.4 fires automatically in Chapter 2 and clearing it opens the Animal Rescue system — paw-print icons then appear on the map wherever an animal can be sent to the Kingdom.
Better feed returns more ingredients. Each animal only accepts feed again after ten minutes, so treat it as something you drop in on between other errands.
Arcade
SEGA arcade cabinets (incl. The Ocean Hunter)
Difficulty
Anaconda Game Center, Honolulu
Six real SEGA arcade cabinets sit in the game center. One of them, The Ocean Hunter, is a Model 3 title that had never been ported to any home hardware before — the headline inclusion of this game.
The line-up is Virtua Fighter 3tb, Fighting Vipers 2, Spikeout, The Ocean Hunter, SEGA RACING CLASSIC 2 POWER EDITION and SEGA RACING CLASSIC 2 BATTLE ON THE EDGE.
The Ocean Hunter is an underwater light-gun shooter about hunting sea monsters while searching for treasure — chosen to sit with the game's pirate theme.
The same arcade holds the UFO catcher, which has its own separate Feat Challenges.
The hideout on each map: Honolulu, Madlantis' cave area and Rich Island — from Chapter 2
SEGA's 1987 8-bit console. Five of the fifteen titles are there from the start; the rest are bought from pawn shops around the map.
The five built-in titles are Poseidon Wars 3D, Alex Kidd in Miracle World, Alien Syndrome, Doki Doki Penguin Land and Fantasy Zone.
Where to buy: Fantasy Zone II, Galaxy Force and Enduro Racer at the Treasure Select pawn shop on Hula Avenue; Ashura and SDI in Chinatown; Maze Walker, Double Target and Star Jacker at the Anaconda branch; Space Harrier 3D and Flicky on River Street.
The Feat needs seven purchased titles on top of the five, for twelve played in total — playing them is enough, clearing them isn't required.
The Aloha Beach trolley stop, east Waikiki — via substory No.10 in Chapter 2
Photograph the Papillon Boys from the trolley window. Substory No.10 in Chapter 2 opens it, after which Kuroki at the stop runs it on demand.
The Feats are photographing 50, 100 and 200 Papillon Boys, clearing courses 1, 3 and 5 times, photographing and capturing the Crystal Papillon, and riding the trolley 1, 5 and 10 times.
Centre a target and the frame turns orange — shoot then. Each sicko only scores once.
Running out of film ends the run on the spot; clearing depends on whether you were over the target score when it ended.
Revolver in Little Japan, Honolulu, and the Goromaru's captain's cabin
A rhythm game with a touch-panel interface built in collaboration with the real JOYPad Kyokunavi. The song list depends on where you sing, and singing on the Goromaru gives the Sea Shanties trophy.
The Feats are scoring 85 or better on 2, 4 and 7 songs — DLC tracks don't count toward it.
Press the matching button as each icon crosses the line, with a few held and mashed sections mixed in.
New tracks include the Goro Pirates' theme song and a Majima idol number, and there's a Reminisce mode with no inputs plus play counts, high scores and history.
A DARTSLIVE3 collaboration cabinet running 01 Games, Standard Cricket, Center Count-Up and Count-Up.
The Feats are playing all four rule sets, winning twice and winning five times.
Singles score face value, the thin outer ring doubles and the triple ring triples. This game highlights the area you should be aiming at in colour and spells it out in text at the top of the screen, which makes it far more readable than earlier entries.
Standard four-player mahjong, with weak, medium and strong tables plus the Rainbow Cup.
The Feats are winning 5 and 10 hands, and taking first place at the weak, medium and strong tables.
The controls are simplified here: where the series used square to declare riichi, this game lets you riichi with cross when the hand is ready, and ron and tsumo are also cross.
Rules are adjustable before you sit down and placement bonuses apply by finishing order; L1 reviews discards and triangle opens the rules.
One-on-one hanafuda. The Feats are winning 1,500, 3,000 and 7,500 wooden tokens.
This entry tells you in text at the bottom of the screen when a yaku is close, and the relevant field cards sparkle as it completes — you can follow it without memorising the hands.
The earlier month deals first and the winner deals after that. Match a month between hand and field to take the pair (the field card gets a coloured border), otherwise place a card and draw one from the stock.
With a hand made, you either call koi-koi for something bigger or bank it — taking the small win or reaching for the big one is the whole decision.
The Madlantis tavern floor (low and high rates) and the Royal Casino (VIP rate)
Blackjack and Texas Hold'em. The Feats are 10,000/50,000/150,000 chips at blackjack and 5,000/25,000/75,000 at poker.
Blackjack seats one dealer and five players but is fundamentally you against the dealer: get near 21 without busting, win if the dealer goes to 22 or more, and a tie is a draw.
L2 sets the minimum bet and R2 the maximum, and triangle uses items.
Poker is four-handed Texas Hold'em: your two hole cards plus five community cards, the board opening three, then four, then five, with a bet-or-fold decision each round.
Nine-ball, rotation, eight-ball and four-ball carom, plus the series' own One-Shot Challenge — five rule sets in all.
The Feats are 2, 4 and 8 wins, playing all five rule sets, and 1,000, 3,000 and 6,000 cumulative points.
Aim with the stick or d-pad and set power by how far you push the right stick. Potting continues your turn; missing the object ball entirely or scratching hands ball-in-hand to the opponent.
Angled shots miss on tiny errors, so learn the trick shots: cannon (deflect the cue ball onto another object ball), kiss (the struck ball drives a third), combination and bank (off the cushion).
The Near Pin and Bingo challenges, with points traded for prizes.
The Feats are playing 3 and 10 times, scoring 600 or more on the beginner, intermediate and advanced Near Pin courses, and 3 and 10 cumulative bingo lines.
Switch to the overhead view with R1 and pick the spot from above, then set power and direction with two presses of cross. For a straight ball, line up on the blue icon and stop the red gauge on Just Impact.
The yellow zones either side of Just Impact are the hook and slice: stopping left sends the ball right and stopping right sends it left, which is how you fine-tune.
The arrow shows wind direction and strength — even a Just Impact curves in wind, so offset the aim before the shot rather than after.
Sports
Bang Bang Batting Center
Difficulty
The Madlantis tavern floor ($100 a run on the Big Bang Bang course)
New to this game: bat the incoming cannon shells into red powder barrels and chain the explosions for score. Two modes — the Big Bang Bang course and the endless one.
The Feats are clearing the beginner, intermediate, advanced and superhuman Big Bang Bang courses at A or better, scoring 10,000 on the endless course, and destroying 200, 500, 1,000 and 2,000 barrels in total.
The goal isn't clearing every barrel: break enough and a giant chest appears, and smashing its lock scores big and advances the stage. It plays as a puzzle about which barrels expose the chest fastest.
You carry five shells and refill to four between stages. The results screen bonuses unspent ammunition and not using the special, so for score, leave the R2 special alone.
Quiz
Ounabara Vocational School
Difficulty
The Ounabara Vocational School, Honolulu
Pay a fee, answer the quiz, collect certificates — each worth Fame, which feeds your Pirate Rank. Five certificates give the Erudite Pirate trophy.
Available from the start: the Sea World exam (1,000 Fame, free), Marine Life Doctor (2,000 Fame, $500), Muscle Doctor (1,000 Fame, $300) and Fashion Leader (1,000 Fame, $300).
Start with the free Sea World exam — 1,000 Fame at no cost feeds straight into your early Pirate Rank.
The linked guide lists each exam's prerequisites and content along with the answers, which is worth reading first rather than paying the fee twice.
A live-action strand built around crew member Masaru's wish to go on a group date. It starts with the substory "The Minato Girls I Admire", and clearing it recruits the women as crew.
It begins when you ask why Masaru is down, mid-Chapter 3, and plays out as live-action video of the group date.
Clearing the opening substory unlocks one per girl — "#My new friend" for Ena, "Hello,world!" for Misoshi, "Can You Keep A Secret?" for Kaho and so on.
The crew you get from it have high level caps and skills, so it's worth doing for the roster even if the live-action segments aren't your thing.
Batching raises the difficulty step by step from easy up to brutal, so cook one at a time when quality matters.
From Chapter 2 you can cook the Ultimate Animal Treat, which raises several Goro Kingdom animals' affection at once and returns their gift ingredients in one go — the key item for that side of the game.
Pick a bat before you start: the normal bat is the balanced default, the master bat is for high scores, and the easy bat — 1,000 points at the prize counter — is easier to connect with but pays 0.8x.
Beginner grades at 4,000 for S, 2,000 A, 1,500 B and 1,000 C across three stages with a 1.2x clear multiplier; intermediate is 6,000/4,000/3,000/2,000 across four. A rank or better unlocks the next class.