Table Tennis
First to 11. Do not try to win a rally — even the easiest opponent almost never misses.
- Hold L2 every time the ball is heading away from you — the action slows, Kiryu stares at the opponent's chest, and Heat builds. That is where points actually come from.
- With a full Heat bar, press triangle as the ball comes back for the cutscene smash, which usually takes the point outright.
- As you near 11 the opponent starts returning smashes — usually the first one only, but on Hard you may need three in a rally.
- The flash as the ball arrives is your timing cue — until that feels natural, prioritise returning the ball over holding L2.















