Get ready for a Yakuza experience of unprecedented scale! Follow five characters across five Japanese cities, each trying to achieve their dream. The connections between them bring them together, but the conflict that unfolds is nothing any of them could have predicted.
Sorted from rarest first. Tap a card for the step-by-step route.
Acquire all achievements in the game.
Achieve 100% on your Completion List.
Play all minigames (excluding special contents).
Use a local PrintCircle frame in all cities.
Trigger all Climax Heat variations for Kiryu, Saejima, Akiyama, and Shinada.
Order food at all eateries.
Defeat 50 enemies with Launch Strike.
Defeat 50 enemies with Tiger Puppetry.
Rank in the top 10 at the Coliseum for the first time.
Play air hockey 3 times.
Play Tatsu-ya Noodles 3 times.
Buy the Otaku decal.
Send a total of 5 million yen to Morning Glory via ATM.
Play Taiko No Tatsujin and Virtua Fighter 2 two times or more at Club SEGA.
Defeat Amon.
Win the Winter Combat Battle Royale Beginner.
Raise all player characters to level 20.
Shoot a picture of at least 1 tourist spot in each city.
Win the Cochin Cup Classic for the first time.
Take a hostess on an after-hours date for the first time.
Complete all Revelations.
Complete a training mission with each master.
Find a total of 100 pieces of garbage, map scraps, drawing tickets, and locker keys.
Catch 5 fish while river fishing.
Defeat 50 enemies with Dragon Spirit.
50 substories complete or finished.
Clear Normal Mode without changing difficulty to Easy.
Play a routine in Comedy Team.
Defeat 50 enemies with My Meteor Tackle.
Get Kamiyama Works to level 5.
Win 100 fights against enemies in town.
30 substories complete or finished.
Strike up a conversation with townspeople a total of 50 times.
Complete a Victory Road event for the first time.
10 substories complete or finished.
Chapter-aligned list of substories, trophies, and choices to pick up while progressing.
Run the Hunter sideline to completion and bring down Yama-oroshi during Saejima's chapters. Once the story shifts off Saejima, the main-run window is gone.
Run 'The Road to Fame' to completion and take the Princess League finals. Quit being an idol in Finale Ch.4 and both the trophy and the 100% counter lock together.
Accept every job type that appears in 'The Road to Fame' (photoshoot, radio, interview, etc.) at least once. Close out Haruka's chapter and the menu won't surface them again on the main save.
Clear 10+ of the baseball-cage sub-missions that only show up in Shinada's chapters. A few are one-shot with no retry, so take them as they appear.
Big chunks of the 100% list run through Haruka's idol/dance/jobs track, so finish them before Finale Ch.4. Several Kamiyama Works crafting mats are one-per-run too — don't sell or burn them casually.
~79 substories across 5 protagonists (Kiryu/Saejima/Haruka/Akiyama/Shinada) and 5 cities (Nagasugai=Fukuoka, Tsukimino=Sapporo, Sotenbori=Osaka, Kamurocho=Tokyo, Kineicho=Nagoya). Kiryu/Saejima/Akiyama/Shinada substories use standard combat; Haruka's chapter uses dance/idol minigame mechanics with no combat. Chapter-gated — some are missable.
A young man from Okinawa is lost on his way to Kamurocho. Kiryu hears him out and helps.
Kiryu takes the wheel as a taxi driver — introduces the Taxi Driver minigame line.
A man asks Kiryu to liven up his group date. Pick smooth lines to carry the table.
Witness a kidnapping in progress. Chase down and beat the abductors. Missable.
Help a little girl find her mother — the encounter reminds Kiryu of Haruka.
A self-proclaimed hacker tries to threaten Kiryu. Refuse and beat his crew. Missable.
A director needs someone to play a yakuza role. Kiryu plays the part on the spot.
A man from Tokyo bumps into Kiryu in Fukuoka. Play it cool to keep your cover.
Someone knocks in the middle of the night. Kiryu answers in person.
Help the seafood-bowl owner pick out fresh ingredients to revive his shop's flavor.
A masked figure appears. Kiryu sorts it out with fists. Missable.
The 'Dragon Mask' returns and challenges Kiryu — finish what was started.
A student prays for exam luck. Kiryu accompanies him to the shrine.
A runaway food cart drags everyone in — short missable brawl event.
Settle a customer complaint at the ramen stall — turns into a lecture on noodle 'koshi'.
An old acquaintance, Mack, drops by Kiryu's place.
The Amon assassin family challenges all five protagonists — series-trademark superboss rush. Missable (requires full completion).
A final conversation with Tatsuya — an epilogue-style closer for Kiryu's chapter.
Someone tries to leak Saejima's whereabouts — sort out who's telling the truth.
Accept a letter from a young fan and reply in person — no combat, dance/idol style.
A young man wants to give up his dream to repay a loan — Akiyama questions his use of money. Missable.
Witness a shoplifter at the M Store — Shinada nabs the thief.
Region-by-region collectibles and side-mission rewards grouped by category.
Visit every Print Club booth across the six cities and shoot one photo with the regional frame to unlock 'Local Framer'.
Photograph the marked viewpoint in every city to unlock 'Sightseeing Dragon'. Easiest done alongside city exploration after the camera unlocks.
Pick up 100+ ground items (trash / map fragments / lottery tickets / locker keys) to unlock 'Eyes on the Ground'. Builds passively while walking the cities.
All 100 coin-locker keys (50 Kamurocho + 50 Sotenbori) with locations and contents. 'Look at ~' spots need the right camera angle to reveal the shine. Map numbers match the card numbers.
Click a red dot on the map for details. Collected dots show a green check.

A snow-festival street performer asks Saejima to join the act on the fly.
Intel arrives on assassins gunning for Saejima — track them down. Missable.
Saejima revisits his old master's dojo — light sparring with the students.
Trouble around the dojo's operation — Saejima settles it personally.
Santa-suit punks harass passersby — Saejima cleans them out.
Guide a tourist around the snow festival map.
Saejima counsels a young villager who dreams of moving to the city.
Guide a gourmet traveler hunting Tsukimino's local specialties.
Find the ultimate winter gear for a freezing passerby.
A wild animal loose in town — Saejima's hunting experience pays off.
A girl peddles matches in the cold — Saejima tries to help, but…. Missable.
Help a resident in trouble on a frozen street.
Pedestrians keep slipping on the ice — Saejima lends a hand.
A martial artist challenges Saejima to a snow duel — settle it with fists.
Encourage a junior trainee who almost gave up — supported via dance-lesson mechanic.
Lift up a peer who lost her dream — resolves through the dance minigame.
Haruka muses on the ordinary school life she gave up.
Haruka serves as one-day manager — promotion handled via dance/speech.
Coach aspiring announcers — pick the right enunciation lines.
Try gourmet TV reporting — food commentary handled via reaction minigame.
Dance-battle against rival idol unit STB99. Missable.
New-star casting call — appeal via dance/speech.
Counsel a fellow idol on the light and shadow of stardom.
Magical-girl cosplay fan meet — runs through the dance minigame.
Handle a fan autograph session — pick the right replies.
Two rival chain restaurants face off — Haruka promotes both.
Shake the paparazzi chasing a scoop — movement-based, no fights.
Help an aspiring comic polish his stand-up routine.
Chase down a debtor who vanished with a heavy loan.
An abusive shakedown artist preys on a passerby — Akiyama settles it his way.
A newcomer struggles to settle in Sotenbori — Akiyama advises.
Coach an awkward idol hopeful on charm — pick the right advice.
Haggle at the bookstore — pick the right retorts.
Protect a stalking victim and take down the perp.
Honor an old lady's final dance — Akiyama-style sentiment.
Team up with an okonomiyaki stunt cook to draw customers.
A street dancer challenges Akiyama — show off the footwork.
A short episode about salvaging the pride of a stubborn vendor.
Satisfy a foodie who brags about nationwide cuisine.
Track a reckless man and head off disaster before it happens.
Witness a compensated-dating scene — step in to protect the minor.
A purikura booth incident — Akiyama smooth-talks his way through.
A kid looks for his dad — Shinada plays substitute father.
Escort an injured person to a clinic — Shinada's softer side shows.
Clean out a scam-tout crew. Missable.
Coach hitting using Shinada's ex-pro experience — opens the batting minigame.
Out-of-work Shinada hunts for a job — pick the right interview answers.
Settle a light scuffle that started with a hostess 'change' request.
Help Mi-chan resolve trouble at the batting center.
Reorder a shuffled manuscript — pick the correct sequence.
Find a regular fan a 'special meal' near the ballpark.
Help a scout spot a promising hitter — Shinada reflects on his own career.
Scam built around a celebrity 'scoop photo' — Shinada sniffs out the truth. Missable.
Help a clean-campaign candidate in the local election.
Try a shift as a convenience-store clerk — handle customers correctly.
Chase a jackpot with a street gambler — Shinada's trademark luck on the line.