Become Ichiban Kasuga, a low-ranking yakuza grunt left on the brink of death by the man he trusted most. Take up your legendary bat and get ready to crack some underworld skulls in dynamic RPG combat set against the backdrop of modern-day Japan.
52 substories across Isezaki Ijincho (Yokohama). Played as Ichiban Kasuga; most unlock Ichiban Confections staff or Delivery Help allies. Subs 47-52 are late-game and require bond dramas, licenses, jobs, and Lv10 personality stats — handle them deliberately before the post-game push.
#01Homeless Introduction
▼
Hamakita Park
Trigger: Chapter 3: talk to Nanba at Hamakita Park.
Nanba teaches Ichiban the homeless life. Unlocks the Can Quest mini-game where you collect cans for cash.
RewardCan Quest mini-game unlocked
#02A Man in That Line of Work
▼
Isezaki Road — near Fusajin General Store
Trigger: Speak to the suspicious man on Isezaki Road.
A weirdo hands Ichiban the Sujimon app — pokedex of street-tier enemies. Defeated foes auto-register.
RewardSujimon app unlocked
#03Forbidden Games
▼
Chinatown
Trigger: Talk to the crying child in Chinatown.
Hear out the kid and beat the bullies hassling him.
RewardSarashi accessory
#04The Man Who Lives with Garbage
▼
Snack Alley — back lane
Trigger: After 'head to Hamako's place', talk to the man by the trash pile in the alley.
Help the trash-hoarding man fight off scavengers; unlocks the Bentenya shop.
RewardFire Charm + Bentenya shop unlocked
#05Delivery of Happiness
▼
Isezaki Road
Trigger: Talk to Gonda on Isezaki Road.
Help bento-delivery Gonda — unlocks the Delivery Help system, letting you call allies into battle.
RewardDelivery Help service unlocked
#06A Present for You
▼
Isezaki Road — fountain plaza
Trigger: Daytime: speak to the old man at the fountain plaza.
Find a doll for the old man to gift his granddaughter.
RewardSubstitute Stone accessory
#07Baby Don't Cry
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Isezaki Road
Trigger: Re-encounter Gonda for a follow-up delivery.
Second Gonda quest; bonds him as a Delivery Help boss-tier caller.
RewardGonda joins Delivery Help
#08Old Cinema Paradise
▼
Ijincho cinema
Trigger: Talk to the manager outside the cinema.
Help reopen the cinema; unlocks the movie-watching mini-game (stay awake for buffs).
RewardCinema mini-game unlocked
#09When the Persimmons Sway
▼
Snack Alley — park next to Bar Survive
Trigger: Daytime visit after clearing Subs 5 and 6.
Prereq: Subs 5 & 6 cleared
Fight four oddballs in the park one at a time — clear marker, walk far enough that it vanishes from the minimap, then return for the next. Tosanoyama joins Delivery Help last.
RewardTosanoyama joins Delivery Help
#10Dive into the Open Sea!
▼
Near Hello Work / Hidamari Castle
Trigger: Triggers after the 'head to Hidamari Castle' main event.
Unlocks the Qualifications School so Ichiban can study for stat-boosting licenses. Top-priority system unlock.
RewardQualifications School + Passion/Cheerfulness +30
#11Loser of a Trash Society
▼
Isezaki Road
Trigger: Talk to the salaryman on Isezaki Road.
Help downtrodden Inokari take revenge on his abusers; recruits him as company staff.
RewardTowel + Inokari joins the company
#12Part-Time Hero .com
▼
Isezaki Road
Trigger: Talk to the Part-Time Hero rep on Isezaki Road.
Unlocks the Part-Time Hero job board — the completion-list backbone for side activities.
RewardPart-Time Hero unlocked
#13From Rock Bottom, Together
▼
Isezaki Road — future Ichiban Confections office
Trigger: Triggered by the company-takeover main beat.
Ichiban inherits the bankrupt Confections company; formally unlocks the Business Management mini-game.
Trigger: Speak to the woman at the north end of Isezaki Road.
Track down a lost pet, Nancy, across the streets.
RewardNancy joins Delivery Help
#17Yokohama's Toughest Romance
▼
Isezaki Road
Trigger: Talk to the troubled woman on Isezaki Road.
Help Shirakawa Kiyoe out of a messy blackmail-tinged love triangle.
RewardShirakawa Kiyoe joins Delivery Help
#18Crime and Punishment
▼
Isezaki Road
Trigger: Approach the salaryman being shaken down by a hood.
Stop a shakedown; recruits Hanayama to the company.
RewardFountain Pen + Hanayama (company)
#19Gone with the Bubbles
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Chinatown
Trigger: Talk to the man reminiscing about the bubble era in Chinatown.
Help a bubble-era nostalgic enjoy one last extravagant meal.
RewardMysterious Steak
#20Lonely Table
▼
Vette Kitchen Isezaki Road — 2F
Trigger: Night-time: approach Noboru on Vette Kitchen 2F.
Save Noboru from yankee thugs at Vette Kitchen, walk far enough to clear the marker, return for a second beat, then head to Taniyama Sports in Snack Alley to whip a 'bad-character' bully, then back to Vette Kitchen to close.
RewardNoboru joins the company
#21The Yakuza's Dumping Ground
▼
Snack Alley
Trigger: Approach Shige in the Snack Alley back lane.
Restore broken-down ex-yakuza Shige's pride; recruits him to the company.
RewardGrit Manual + Shige (company)
#22The Value of Kindness
▼
Isezaki Road — north
Trigger: Talk to the matronly figure on north Isezaki Road.
Help a mother-daughter pair in distress; sets up Sub #23.
RewardPearl Earrings
#23Each One's Feelings
▼
North Isezaki Road → Central St → hospital
Trigger: After Sub #22, return to Megumi at the same spot.
Prereq: Sub #22 cleared + 1,000,000 yen on hand
Talk to Megumi → meet her father on Central St → fight three thugs → carry 1,000,000 yen and take a taxi to the hospital (walking is impossible) → return to north Isezaki Road. Without 1M yen on hand you cannot progress.
RewardMegumi joins Delivery Help
#24That Wonderful Pain, Once More
▼
Chinatown
Trigger: Talk to the masochism-curious man in Chinatown.
Indulge Makihara Sota's masochistic streak; recruits him to Delivery Help.
RewardRope + Makihara Sota (Delivery)
#25The Faded Star
▼
Isezaki Road
Trigger: Talk to the man calling himself faded star I Ryujon.
Help a faded star reclaim a sliver of relevance.
RewardBullet + I Ryujon (Delivery)
#26The Masked Killer
▼
Ijincho back alleys
Trigger: Talk to the masked man J.A. in the alley.
Investigate the masked man claiming to be a serial killer.
RewardJ.A. joins Delivery Help
#27That Kimchi Is Painfully Spicy
▼
Chinatown
Trigger: At Hironaka's kimchi stall in Chinatown.
Help Hironaka tone down his lethal kimchi; he joins the company.
RewardHironaka (company)
#28The Guide's Job
▼
Hamakita Park St.
Trigger: Talk to tour guide Ishida Ayami.
Help Ayami guide tourists. Three trivia prompts; pick the right answer each time, then beat one thug.
Choices
Q. 'Ijincho's iconic statue?'A. Red Dragon (赤いリュウ)Passion +10
Q. 'Hamakita Park's landmark?'A. Blue Sign (青色の看板)Intelligence +10
Q. 'Chinatown's signature dish?'A. Ultra Explosion Super Meat BunStyle +10
#29Beware of Forgeries
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Ijincho — stall street
Trigger: Suspicious Ono Michio figurine stall.
Counterfeit Ono Michio figurine caper; sets up Sub #30.
RewardOno Michio Figure
#30The Unforgiven
▼
Ijincho
Trigger: Return to the same spot after Sub #29.
Prereq: Sub #29 cleared
Track down the forger; the real Ono Michio joins Delivery Help.
RewardCassette + Umeko (company) + Ono Michio (Delivery)
#31The Half-Baked One
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Chinatown
Trigger: Talk to the apprentice chef in Chinatown.
Help the apprentice chef earn his stripes.
RewardCourt Tongs
#32I Won't Forget You
▼
Jinnai Station — Bashamichi West
Trigger: Talk to the man at the location.
Date-sim flow: pick a venue, end up at the arcade, and you must win a stuffed-animal prize from the crane game (500 yen / 3 tries) to advance. Bring spare cash. Closes with a 3-thug fight.
RewardNone (completion credit only)
#33Traffic Count Artisan
▼
Isezaki Road
Trigger: Man with a traffic counter.
Help count traffic with a clicker.
RewardVintage Counter
#34Ijincho Rhapsody
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Ijincho streets
Trigger: Talk to the eccentric master on the street.
Chase a rampaging swordsmanship master and his hawk through town.
RewardSwordsman Sash + Brutal Hawk (Delivery)
#35Now, I'm Off to Suck
▼
Ijincho
Trigger: Cleaning-bot commotion.
Recover the wandering cleaning bot and add it to the company roster.
RewardCleaning Bot (company)
#36The Legendary Black-Market Smith
▼
Chinatown back alleys
Trigger: Suspicious old man in a Chinatown alley.
Find black-market smith Zhou Xiaolong to unlock both the secret weapon shop and the gambling den. Major unlock.
RewardGambling House + Secret Weapon Shop + Zhou Xiaolong (Delivery)
#37Welcome to the Animal Circus 1
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Ijincho — circus tent
Trigger: Speak to the circus performer.
Part 1 of the three-part Animal Circus arc.
RewardBoss Towel
#38Welcome to the Animal Circus 2
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Ijincho — circus
Trigger: Return to circus after Sub #37.
Prereq: Sub #37 cleared
Continuation of the circus storyline.
RewardHonor Medal
#39Welcome to the Animal Circus 3
▼
Ijincho — circus
Trigger: Return to circus after Sub #38.
Prereq: Sub #38 cleared
Finale of the circus arc; Clara joins the company.
RewardWax Figure + Clara (company)
#40From Today, You're a Dragon Racer Too!
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Dragon Kart course
Trigger: Talk to the staff outside the kart course.
Unlocks the Dragon Kart mini-game; entry point for every cup.
RewardDragon Kart unlocked
#41The Hama Bomber
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Dragon Kart course
Trigger: Return after the Cerberus Cup win.
Duel a rough-and-tumble rival racer.
RewardRumble Crasher (kart)
#42We Two Are Girls
▼
Dragon Kart course
Trigger: Visit course after conditions met.
Prereq: Pegasus Cup + Sub #41
Race the girl-duo racers.
RewardRapid Phantom (kart)
#43The Intellectual Racer
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Dragon Kart course
Trigger: Visit course after conditions met.
Prereq: Phoenix Cup + Sub #42
Race the cerebral rival racer.
RewardIgnition Shadow (kart)
#44Collision
▼
Dragon Kart course
Trigger: Course visit after Sub #43.
Prereq: Sub #43 cleared
Crash-collision event with prior rivals.
RewardNone
#45A Man's Fight
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Dragon Kart course
Trigger: Course after Sub #44.
Prereq: Sub #44 cleared
Unlocks the Dragon Cup, the top tier.
RewardDragon Cup unlocked
#46The Reckless Man Rides On
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Dragon Kart course
Trigger: Course visit after winning Dragon Cup.
Prereq: Dragon Cup won
Caps the kart arc — earn the top-tier Rising Dragon kart.
RewardRising Dragon (kart)
#47Dream
▼
Snack Alley — Bar Survive (daytime)
Trigger: Daytime: at Bar Survive choose 'Have a drink together' with Saeko.
Prereq: Saeko bond drama complete + Style Lv10
A solo drink with Saeko. Choices grant Personality-stat boosts and gate Sub #52.
Choices
Q. 'Weren't there any good men?'A. Pick as shownMental +10
Q. 'Bartender, one more!'A. Pick as shownCheerfulness +20
Q. 'Is there someone you like?'
#48The Two's Vision
▼
Snack Alley — Bar Survive
Trigger: Visit Bar Survive after conditions met.
Prereq: Company rank #1 + Kindness Lv10
Eri-line bond capstone; gates Sub #52.
RewardFlag for Sub #52
#49What I Want to Give You
▼
Snack Alley — Bar Survive
Trigger: Visit Bar Survive after conditions met.
Prereq: All licenses + Intelligence Lv10
Bond-line capstone; Miyakoshi Aie joins the company.
RewardMiyakoshi Aie (company)
#50The Secret Chat
▼
Snack Alley — Bar Survive
Trigger: Visit Bar Survive after conditions met.
Prereq: Cheerfulness Lv10
Bond capstone; Iroha joins the company.
RewardIroha (company)
#51The Real You
▼
Snack Alley — Bar Survive
Trigger: Visit Bar Survive after conditions met.
Prereq: All jobs unlocked + Mental Lv10
Bond capstone; Satoka joins the company.
RewardSatoka (company)
#52Shura-ba
▼
Snack Alley — Bar Survive 2F
Trigger: Visit Bar Survive 2F after all prerequisites.
Prereq: Sub #14 and Subs #47-51 all cleared
All six bonded women confront Ichiban at once. Dialogue choices are flavor-only; none affects the outcome. Massive Defense buff for Ichiban — useful for Millennium Tower endgame.
RewardIchiban's Defense greatly increased
Collectibles
1 categories
Region-by-region collectibles and side-mission rewards grouped by category.
Sujimon Dex — Complete 252
After the Chapter 4 substory "That Type of Person", the Sujimon Dex app unlocks. Defeat each of the 252 sujimon at least once to register them — the Dex doubles as a weakness/drop reference.
252▼
Rank ★4+ rarely spawn in the streets. They appear in the Sotenbori Battle Arena, Kamurocho Underground, and Amon arcs.
Claim rewards from the Sujimon Research Institute on the 2nd floor of THE Building in Yokohama Isezaki Ijincho.
Like a Dragon gates its minigames by chapter: can collecting opens in Chapter 3, Dragon Kart in Chapter 4 via substory No.40, and Business Management and the Sujidex are long-running content you push alongside the story. Unlock conditions and rules below come from the linked pages.
Misc
Dragon Kart
Difficulty
Hamakita Park, Isezaki Ijincho — from Chapter 4
A kart race through the streets. It starts as substory No.40 in Chapter 4, after which Fujisawa — the Pocket Circuit Fighter — runs the Grand Prix. Three courses per cup, twelve in all.
Item boxes — the attaché cases — give up to two weapons at a time, fired with circle. Rivals grab them too, so the racing line matters as much as the item.
Rings raise acceleration and repair the kart's durability gauge. Losing all durability crashes you into a helpless animation, so collecting rings on the way round is faster than ignoring them.
Rings also buy prizes, so a lap run purely for ring collection is a legitimate use of the mode.
Dragon Kart — all rival racesDragon Cup walkthrough
Misc
Survival Can Quest
Difficulty
The job-centre district, Isezaki Ijincho — from Chapter 3
Collect cans on a cart bike and bring them back to the start. It opens in Chapter 3 by talking to Kan-san, and the points buy materials and convert to cash at his shop.
Some spots hold whole piles of cans — read the map and route through the piles rather than picking singles.
Hitting a wall or a gas cylinder drops cans, and colliding with the blue collection truck takes a large batch — its route differs by difficulty, so watch it on the map.
The energy drink lets you boost with triangle, and ramming a rival while boosting takes their cans instead of losing yours.
A girl carrying a rubbish bag occasionally appears and scatters cans as she walks — the star icon on the map is her, and she is worth chasing.
Misc
Vintage Film Theater
Difficulty
Umineko-za cinema, Hantenkoji, Isezaki Ijincho
Ten old films, ¥1,000 a ticket, and watching with a party member deepens bonds. During the film you fend off the sheep-faced Sleep Demons with button inputs.
Press the button shown as each demon appears on the left or right — pressing a button where there is no demon costs you gauge instead.
A demon marked for rapid input needs five or more presses; one will not do it.
The chicken-headed character restores your gauge if you leave it alone — reflexively hitting the button shoos it away.
During a Rush the gold demons appear and hit much harder — deal with those first.
Management sim
Business Management
Difficulty
Ichiban Holdings, Isezaki Ijincho
A full management mode: run the company, expand, and win the shareholder meetings.
Staff have affinities as well as stats, and matching them to the right store is what actually moves revenue — high stats in the wrong place are wasted.
The shareholder meeting is its own battle: you go in with approval already raised and the right shareholders placed, so the prep happens in the management phase.
Required revenue climbs steeply with each rank, so expand in steps with cash in reserve.
HEAVEN'S GOLF in Ijincho and Yokobori Golf Center in Sotenbori — ¥1,000 a round
Nearest-the-Pin and Bingo. Both venues run the same courses and prize list, so either works.
Nearest-the-Pin prizes are banded by course and points: 100-199 gives Iyemon Tokucha on Beginner, Toughness Light on Intermediate and a Makunouchi Bento on Advanced.
Bingo is a 3x3 panel grid rather than a cup — you are matching power to a panel position.
Wind direction and strength move the landing point a long way, so read the indicator before setting power and aim.
PIA in Ijincho, Espace Nittaku and Maruhan in Kamurocho
Four real machines ported whole: Sōten no Ken Hōyū, Another God Hades, Million God and Mōjūō — the last two arriving as free DLC.
Each parlour sets its machines differently, and unlike earlier games the setting does not reset when you leave — it only changes at certain times of day, so a good machine stays good.
Items can raise a machine's setting outright, which is the reliable way to farm medals.
Medals buy prizes, and the expensive ones want a lot — check the price before deciding how long to sit there.