Become Ichiban Kasuga, a low-ranking yakuza grunt left on the brink of death by the man he trusted most. Take up your legendary bat and get ready to crack some underworld skulls in dynamic RPG combat set against the backdrop of modern-day Japan.
Sorted from rarest first. Tap a card for the step-by-step route.
Obtained all achievements.
Beat the True Final Millennium Tower.
Found all the people who will give you a honk-honk.
Viewed more than 20 Table Talk scenes.
Completed the last dungeon in Premium Adventure.
Raised Part-time Hero Member Rank to Executive Hero.
Beat all Dragon Kart cups and rival races.
Watched all the movies at the theater without falling asleep.
Called for Poundmates 30 times.
Raised all of Kasuga's personality stats to max.
Changed Kasuga to eight different jobs other than his starting job.
Entered into intimate relationships with over two female characters.
Reached level 70 with Kasuga.
Exceed 10 billion yen in capital for Kasuga's company.
Completed 40 substories.
Played over 10 minigames.
Raised 7 jobs' ranks to max.
Maxed Zhao's Bond Level.
Changed Kasuga to three different jobs other than his starting job.
Maxed Joon-gi Han's Bond Level.
Raised one of Kasuga's personality stats to max.
Maxed Nanba's Bond Level.
Raised 3 jobs' ranks to max.
Obtained over 10 certificates from the vocational school.
Raised Part-time Hero Member Rank to Senior Hero.
Registered over 200 Sujimon to the Sujidex.
Raised 1 job's rank to max.
Beat all the can-collecting courses.
Completed the final chapter.
Changed all four party members to jobs different from their default jobs and won a battle.
Fully upgraded Romance Workshop's equipment.
Beat the Sotenbori Battle Arena.
Collected over 200 pieces of gear.
Completed Chapter 14.
Completed Chapter 13.
Completed 20 substories.
Raised Kasuga's company into the top company in Yokohama.
Completed Chapter 12.
Maxed Eri's Bond Level.
Maxed Saeko's Bond Level.
Reached level 50 with Kasuga.
Bought up over 10 companies.
Made 10 pieces of gear at Romance Workshop.
Maxed Adachi's Bond Level.
Completed Chapter 11.
Completed Chapter 10.
Moved Kasuga's company into a new office.
Completed Chapter 9.
Reached level 30 with Kasuga.
Collected over 100 pieces of gear.
Registered over 100 Sujimon to the Sujidex.
Completed Chapter 8.
Completed Chapter 7.
Completed Chapter 6.
A creep crawled out of a safe for the first time.
Completed Chapter 5.
Completed 10 substories.
Someone got run over by a car in battle.
Completed Chapter 4.
Reached level 10 with Kasuga.
Completed Chapter 3.
Completed Chapter 2.
Completed Chapter 1.
52 substories across Isezaki Ijincho (Yokohama). Played as Ichiban Kasuga; most unlock Ichiban Confections staff or Delivery Help allies. Subs 47-52 are late-game and require bond dramas, licenses, jobs, and Lv10 personality stats — handle them deliberately before the post-game push.
Nanba teaches Ichiban the homeless life. Unlocks the Can Quest mini-game where you collect cans for cash.
A weirdo hands Ichiban the Sujimon app — pokedex of street-tier enemies. Defeated foes auto-register.
Hear out the kid and beat the bullies hassling him.
Help the trash-hoarding man fight off scavengers; unlocks the Bentenya shop.
Help bento-delivery Gonda — unlocks the Delivery Help system, letting you call allies into battle.
Find a doll for the old man to gift his granddaughter.
Second Gonda quest; bonds him as a Delivery Help boss-tier caller.
Help reopen the cinema; unlocks the movie-watching mini-game (stay awake for buffs).
Fight four oddballs in the park one at a time — clear marker, walk far enough that it vanishes from the minimap, then return for the next. Tosanoyama joins Delivery Help last.
Unlocks the Qualifications School so Ichiban can study for stat-boosting licenses. Top-priority system unlock.
Help downtrodden Inokari take revenge on his abusers; recruits him as company staff.
Unlocks the Part-Time Hero job board — the completion-list backbone for side activities.
Ichiban inherits the bankrupt Confections company; formally unlocks the Business Management mini-game.
Sawa Sumire's personal arc — opens the late-game missable chain that culminates in Sub #52.
Catch the runaway chicken Kokekokko; further opens Business Mgmt and recruits the chicken to Delivery Help.
Track down a lost pet, Nancy, across the streets.
Help Shirakawa Kiyoe out of a messy blackmail-tinged love triangle.
Stop a shakedown; recruits Hanayama to the company.
Help a bubble-era nostalgic enjoy one last extravagant meal.
Save Noboru from yankee thugs at Vette Kitchen, walk far enough to clear the marker, return for a second beat, then head to Taniyama Sports in Snack Alley to whip a 'bad-character' bully, then back to Vette Kitchen to close.
Restore broken-down ex-yakuza Shige's pride; recruits him to the company.
Help a mother-daughter pair in distress; sets up Sub #23.
Talk to Megumi → meet her father on Central St → fight three thugs → carry 1,000,000 yen and take a taxi to the hospital (walking is impossible) → return to north Isezaki Road. Without 1M yen on hand you cannot progress.
Indulge Makihara Sota's masochistic streak; recruits him to Delivery Help.
Help a faded star reclaim a sliver of relevance.
Investigate the masked man claiming to be a serial killer.
Help Hironaka tone down his lethal kimchi; he joins the company.
Help Ayami guide tourists. Three trivia prompts; pick the right answer each time, then beat one thug.
Counterfeit Ono Michio figurine caper; sets up Sub #30.
Track down the forger; the real Ono Michio joins Delivery Help.
Help the apprentice chef earn his stripes.
Date-sim flow: pick a venue, end up at the arcade, and you must win a stuffed-animal prize from the crane game (500 yen / 3 tries) to advance. Bring spare cash. Closes with a 3-thug fight.
Help count traffic with a clicker.
Chase a rampaging swordsmanship master and his hawk through town.
Recover the wandering cleaning bot and add it to the company roster.
Find black-market smith Zhou Xiaolong to unlock both the secret weapon shop and the gambling den. Major unlock.
Part 1 of the three-part Animal Circus arc.
Continuation of the circus storyline.
Finale of the circus arc; Clara joins the company.
Unlocks the Dragon Kart mini-game; entry point for every cup.
Duel a rough-and-tumble rival racer.
Race the girl-duo racers.
Race the cerebral rival racer.
Crash-collision event with prior rivals.
Unlocks the Dragon Cup, the top tier.
Caps the kart arc — earn the top-tier Rising Dragon kart.
A solo drink with Saeko. Choices grant Personality-stat boosts and gate Sub #52.
Eri-line bond capstone; gates Sub #52.
Bond-line capstone; Miyakoshi Aie joins the company.
Bond capstone; Iroha joins the company.
Bond capstone; Satoka joins the company.
All six bonded women confront Ichiban at once. Dialogue choices are flavor-only; none affects the outcome. Massive Defense buff for Ichiban — useful for Millennium Tower endgame.
Region-by-region collectibles and side-mission rewards grouped by category.
After the Chapter 4 substory "That Type of Person", the Sujimon Dex app unlocks. Defeat each of the 252 sujimon at least once to register them — the Dex doubles as a weakness/drop reference.
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Skill: Amateur Kick, Call Allies / Weak: Phys, Gun, Fire, Lightning
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Skill: Amateur Kick, Call Allies / Weak: Lightning
Skill: Boozy Breath, Drunken Pump / Weak: Phys, Gun, Ice, Lightning
Skill: Begging, Sleep is Paradise / Weak: Phys, Blade, Gun, Fire, Ice, Lightning
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Skill: Boozy Breath, Drunken Pump, Sleep Standing / Weak: Ice, Lightning
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