What a Player
Play every minigame.
What to do next
SourcePlay every Y0 minigame at least once. Mahjong, fishing, karaoke, darts, billiards, bowling, cat fight, telephone club, dream machine, disco, every Club Sega arcade cab (OutRun, Space Harrier, Fantasy Zone, Super Hang-On, etc.), MesuKing, Pocket Circuit.
1) Visit Club Sega in both cities and play every cabinet at least once. Use the Completion List's Minigames row as a checklist.
2) Gambling line (mahjong, koi-koi, dice, blackjack, roulette, baccarat, chouhan) + bar games (darts, billiards trick shots, bowling) all touched.
3) Sotenbori-only — Cat Fight, Telephone Club, Disco battle, Cabaret shift. Kamurocho-only — Real Estate 1 plot, Maharaja Disco 1 track.
4) Every row on the Minigames category needs at least 1 — trophy pops when the last untouched one fires.
Watch for
- [Mahjong] If it feels impossible, aim for just one pattern: Riichi + Tanyao. Keep your hand fully closed (never call Pon/Chi), collect only simples (2–8), and the moment you're one tile from a full hand (4 sets + a pair) declare Riichi — a yaku attaches automatically and you win. Completion only cares that you win hands, not the score, so this one trick is enough.
- [Billiards / carom] Pool runs on the 'ghost ball' rule: to sink an object ball, aim so the cue ball hits the point on it directly opposite the pocket. Leave spin (English) off at first and value aim over power. For carom and trick shots, just follow the on-screen guide line with a soft hit — that clears most of them.
- [Fantasy Zone] The Club Sega Fantasy Zone cab is really a money-management shmup. Grab the coins enemies drop, and when the balloon shop appears buy in this order: ① engines (speed-ups) for survivability, ② a strong main weapon like the Wide Beam or Laser, ③ bombs (Twin/Heavy Bomb) for bosses. Destroy all 10 bases in a stage to summon its boss.
- [Darts] In 301 the reticle sways left and right — watch the swing and release the instant it crosses your target (bullseye or triple-20). Don't force triples; steady 20s and bulls that take your score down to exactly zero are what win.
- [Pocket Circuit] It's a tuning game at heart. Use the 'Bullet' chassis early on; gear for top speed on straight-heavy tracks and for grip/acceleration on curvy ones. Flying off corners? Add grip (tires) and downforce. Getting outrun on the straights? Adjust the motor and gear ratio.
